The Self-Revelation and Cognition of VR-Facilitated Virtual Worlds: Towards a Phenomenology of Virtual Habitation

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Avant Pub Date : 2020-01-01 DOI:10.26913/avant.2020.02.06
Matthew E. Gladden
{"title":"The Self-Revelation and Cognition of VR-Facilitated Virtual Worlds: Towards a Phenomenology of Virtual Habitation","authors":"Matthew E. Gladden","doi":"10.26913/avant.2020.02.06","DOIUrl":null,"url":null,"abstract":"In this text it is argued that immersion in virtual reality (VR) with the aid of contemporary VR equipment may offer access to novel types of virtual worlds that differ qualitatively from the “real” world and from other types of fictional worlds. The text begins by (a) distinguishing between VR systems, virtual environments, and virtual worlds; (b) showing how the virtual worlds facilitated by VR systems resemble and differ from the “virtual worlds” created in one’s mind when, for example, reading a novel or watching a film; and (c) identifying necessary and optional elements of a VR-facilitated virtual world. Employing a phenomenological approach that draws on the thought of Ingarden and Norberg-Schulz, it is shown that a visitor to a VR-facilitated virtual world can (and frequently does) shift his or her conscious attention along three different “axes”. First, one’s attention can move “horizontally” between the media that disclose the virtual world through different senses. Second, one’s attention can shift “vertically” between the virtual world’s different ontological strata, including its layers of myriad atomic stimuli; distinguishable elements that possess spatiotemporal extension; assemblages of elements that have a context and relations but lack individual meaning; glimpses that build up a lattice of meaning and contribute to one’s knowledge of the world; and the virtual world envisioned as a coherent mentally concretized whole. Third, one’s attention can shift “interspatially” between the many different overlapping constituent spaces of the virtual world, including its perceptual, concrete, natural, built, identifiable, technological, emotional, social, economic, political, cultural, ecological, and possibility spaces. This triaxial phenomenological framework can shed new light on the rich and diverse ways in which VR-facilitated virtual worlds manifest themselves as emergent wholes constituted within human consciousness; also, it suggests approaches by which visitors might more proactively mentally explore and come to inhabit such virtual worlds.","PeriodicalId":43453,"journal":{"name":"Avant","volume":"7 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Avant","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26913/avant.2020.02.06","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

In this text it is argued that immersion in virtual reality (VR) with the aid of contemporary VR equipment may offer access to novel types of virtual worlds that differ qualitatively from the “real” world and from other types of fictional worlds. The text begins by (a) distinguishing between VR systems, virtual environments, and virtual worlds; (b) showing how the virtual worlds facilitated by VR systems resemble and differ from the “virtual worlds” created in one’s mind when, for example, reading a novel or watching a film; and (c) identifying necessary and optional elements of a VR-facilitated virtual world. Employing a phenomenological approach that draws on the thought of Ingarden and Norberg-Schulz, it is shown that a visitor to a VR-facilitated virtual world can (and frequently does) shift his or her conscious attention along three different “axes”. First, one’s attention can move “horizontally” between the media that disclose the virtual world through different senses. Second, one’s attention can shift “vertically” between the virtual world’s different ontological strata, including its layers of myriad atomic stimuli; distinguishable elements that possess spatiotemporal extension; assemblages of elements that have a context and relations but lack individual meaning; glimpses that build up a lattice of meaning and contribute to one’s knowledge of the world; and the virtual world envisioned as a coherent mentally concretized whole. Third, one’s attention can shift “interspatially” between the many different overlapping constituent spaces of the virtual world, including its perceptual, concrete, natural, built, identifiable, technological, emotional, social, economic, political, cultural, ecological, and possibility spaces. This triaxial phenomenological framework can shed new light on the rich and diverse ways in which VR-facilitated virtual worlds manifest themselves as emergent wholes constituted within human consciousness; also, it suggests approaches by which visitors might more proactively mentally explore and come to inhabit such virtual worlds.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
vr虚拟世界的自我启示与认知:一种虚拟居住现象学
本文认为,在当代VR设备的帮助下,沉浸在虚拟现实(VR)中,可以提供与“真实”世界和其他类型的虚拟世界在质量上不同的新型虚拟世界的访问。本文首先(a)区分VR系统、虚拟环境和虚拟世界;(b)展示由虚拟现实系统促成的虚拟世界与人们在阅读小说或观看电影等情况下在脑海中创造的“虚拟世界”的相似和不同之处;以及(c)确定vr促进的虚拟世界的必要和可选元素。采用现象学方法,借鉴了Ingarden和Norberg-Schulz的思想,该研究表明,vr促进的虚拟世界的访问者可以(并且经常)沿着三个不同的“轴”转移他或她的意识注意力。首先,一个人的注意力可以在通过不同感官揭示虚拟世界的媒介之间“水平”移动。其次,人们的注意力可以在虚拟世界的不同本体层(包括无数原子刺激层)之间“垂直”转移;具有时空延展性的可区分元素;具有上下文和关系但缺乏个体意义的元素的集合;一瞥建立起意义的晶格,有助于一个人对世界的认识;虚拟世界被设想为一个连贯的精神具体化的整体。第三,一个人的注意力可以在虚拟世界的许多不同的重叠组成空间之间“空间间”转移,包括它的感知、具体、自然、建筑、可识别、技术、情感、社会、经济、政治、文化、生态和可能性空间。这个三轴现象学框架可以揭示vr促进的虚拟世界以丰富多样的方式表现为人类意识中构成的新兴整体;此外,它还提出了一些方法,让游客可以更主动地在心理上探索并居住在这样的虚拟世界中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Avant
Avant HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
8 weeks
期刊最新文献
From Cultured Chats to the Chirrups of Choo-Choo-Da-Choos, or How We Found a Key to the Gate of Eden Borrowed Time: Imposed Synchronicity An Examination of Time and its Meaning Festiwale nauki z perspektywy publiczności: analiza treści programów wydarzeń Co ze mną zrobisz, choć mnie nie zobaczysz? Afordancje i Noc Kultury Współtworzenie wiedzy i procesy uczenia się w złożonych systemach społecznych. Przypadek współpracy polskich naukowców z podmiotami spoza uniwersytetu
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1