Media Pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) Bagi Anak Berkebutuhan Khusus (ABK)

Lisna Sari, Ryan Angga Pratama, Besse Intan Permatasari
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引用次数: 7

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang layak digunakan dalam materi Bilangan untuk siswa kelas 5 Tunagrahita di Sekolah Luar Biasa (SLB) Tunas Bangsa Balikpapan. Penelitian ini merupakan kategori penelitian dan pengembangan (R&D), dengan metode pengembangan model Borg & Gall yang dimodifikasi dengan tahapan yang dilakukan sebagai berikut: (1) penelitian dan pengumpulan informasi awal, (2) perencanaan, (3) pengembangan format produk awal, (4) uji coba awal, (5) revisi produk, (6) uji coba lapangan, (7) revisi produk. Hasil validasi menunjukkan bahwa media pembelajaran Puzzle Angka dan Corong Angka (PANCORAN) yang dikembangkan termasuk kategori Sangat Valid (rata-rata skor 4,75), Sangat Praktis (skor 4,7), dan Efektif (ketuntasan belajar siswa mencapai 80%).This study aims to produce learning media for Number Puzzle and Number Funnel (PANCORAN) that aresuitable for use in Numbers material for Grade 5 Tunagrahita students at Tunas Bangsa Special Schools (SLB)Balikpapan. This research is a research and development (R&D) category, with the method of developing themodified Borg & Gall model with the following stages: (1) initial research and preliminary data collection, (2)planning, (3) developing the initial product format, ( 4) initial trials, (5) product revisions, (6) field trials, (7)product revisions. The results of the validation show that the learning media for Number Puzzle and NumberFunnel (PANCORAN) developed is in the category of Very Valid (average score 4,75), Very Practical (score4,7), and Effective (the percentage of completeness of student learning outcomes reaches 80%)
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儿童特殊需要的数字拼图和数字漏斗(反泄漏)学习媒介
这项研究的目的是创建一个可行的数字谜题学习媒介和数字漏斗,用于一所特殊学校的5班无家可归者(SLB)发射balikboard民族。该研究是研究和开发的类别(R&D),经过改良的博格模型和加尔模型,步骤如下:(1)研究和收集早期信息,(2)计划,(3)早期产品格式开发,(4)早期产品试用,(6)现场测试,(7)产品改进。验证结果表明,开发出来的数字拼图和数字喷口学习媒体属于一个非常有效的类别(平均得分为4.75),非常实用(得分为4.7),有效的(学生成绩为80%)。这一研究将有助于生产5级儿童在特殊学校(SLB)发回国家的盲学材料。这一研究是研究发展(R&D),采用开发和衍生工具的方法,(2)策划和原始数据收集方法:(4)开发原始产品格式,(5)原始试验,(6)场试验,(7)生产修订。有效的证据表明,学习媒体对谜题和数字的引用是有效的(平均分数4.75)、非常实际(分数4.7)和有效(学生学习的完整程度超过80%)
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16
审稿时长
14 weeks
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