Massively Multiplayer Online Role-Playing Game (MMORPG) Player Profiles: Exploring Player’s Motives Predicting Internet Addiction Disorder

Roberta Biolcati, Virginia Pupi, Giacomo Mancini
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引用次数: 6

Abstract

Background: Due to the increasing spread of massively multiplayer online role-playing games (MMORPGs) and their addictive potential, scholars assert that understanding the factors underpinning Internet gaming disorder (IGD) is crucial, considering the psychopathological classification. Objectives: This study aimed to explore the motives predicting IGD in MMORPG players with different personality risk profiles. Materials and Methods: An online survey was conducted among 202 MMORPG players (mean age = 27.85 years, SD = 6.49). A cluster analysis was performed to classify the samples, according to the substance use risk profile scale (SURPS), distinguishing a sensation seeking (SS) group from a group prone to negative emotions (PNE), including anxiety, hopelessness, and impulsivity. Also, the gaming motives, which were determined using the Motives for Online Gaming Questionnaire (MOGQ), were considered as independent variables in analyses. The regression analyses indicated different combinations of gaming motives, predisposing the two groups to IGD. Results: The escapism motive and male gender were the main risk factors for SS players, whereas the sociability motive predicted addiction tendencies in the PNE group. Also, the competition motive was a strong predictor of IGD in both groups; this motive was found to be associated with the male gender and the specific game genre. Moreover, the PNE players were significantly more addicted to MMORPGs and were less satisfied with their life, compared to the SS group. Conclusions: Based on the present results, clustering gamers in terms of personality traits allowed us to understand the mechanisms underlying IGD for overcoming a reductive approach, which considers MMORPG players as a uniform group.
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大型多人在线角色扮演游戏(MMORPG)玩家档案:探索预测网络成瘾障碍的玩家动机
背景:由于大型多人在线角色扮演游戏(mmorpg)的日益普及及其潜在的成瘾性,学者们认为,考虑到精神病理学分类,了解网络游戏障碍(IGD)的基础因素至关重要。目的:本研究旨在探讨具有不同人格风险特征的MMORPG玩家预测IGD的动机。资料与方法:对202名MMORPG玩家(平均年龄27.85岁,SD = 6.49)进行在线调查。根据物质使用风险量表(SURPS)进行聚类分析对样本进行分类,将感觉寻求(SS)组与容易产生负面情绪(PNE)的组区分开来,包括焦虑、绝望和冲动。此外,使用在线游戏动机问卷(MOGQ)确定的游戏动机在分析中被视为独立变量。回归分析表明,游戏动机的不同组合使两组人更容易患上IGD。结果:逃避动机和男性性别是SS组成瘾的主要危险因素,社交动机是PNE组成瘾倾向的主要危险因素。此外,竞争动机是两组IGD的一个强有力的预测因子;我们发现这种动机与男性性别和特定的游戏类型有关。此外,与SS组相比,PNE玩家对mmorpg的上瘾程度更高,对生活的满意度也更低。结论:基于目前的结果,基于人格特征的玩家聚类让我们能够理解IGD的潜在机制,从而克服将MMORPG玩家视为统一群体的简化方法。
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
18
期刊介绍: International Journal of High Risk Behaviors and Addiction is a clinical journal which is informative to all fields related to the high risk behaviors, addiction, including smoking, alcohol consumption and substance abuse, unsafe sexual behavior, obesity and unhealthy eating habits, physical inactivity, and violence, suicidal behavior, and self-injurious behaviors. International Journal of High Risk Behaviors and Addiction is an authentic clinical journal which its content is devoted to the particular compilation of the latest worldwide and interdisciplinary approach and findings including original manuscripts, meta-analyses and reviews, health economic papers, debates, and consensus statements of the clinical relevance of Risky behaviors and addiction. In addition, consensus evidential reports not only highlight the new observations, original research and results accompanied by innovative treatments and all the other relevant topics but also include highlighting disease mechanisms or important clinical observations and letters on articles published in this journal.
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