Skill retention after desktop and head-mounted-display virtual reality training

Alexander Farr, Leon Pietschmann, Paul Zürcher, T. Bohné
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引用次数: 1

Abstract

Abstract Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.
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桌面和头戴式显示器虚拟现实培训后的技能保留
虚拟现实(VR)在学习中的应用越来越广泛,可以通过头戴式显示器体验3D沉浸式版本(沉浸式虚拟现实[IVR]),也可以通过PC(或其他计算机)体验2D桌面版(桌面虚拟现实[DVR])。一个研究空白是IVR和DVR对学习者技能保留的影响。为了解决这一差距,我们设计了一个实验,在这个实验中,学习者接受了程序性工业任务组装的培训和测试。我们发现在错误次数、完成时间、满意度、自我效能和动机方面没有显著差异。结果支持了DVR和IVR对学习记忆同样有用的观点。这些见解可能有助于研究人员和从业者决定他们应该使用哪种形式的虚拟现实。
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