{"title":"Minimax functions on Galton–Watson trees","authors":"James B. Martin, Roman Stasi'nski","doi":"10.1017/S0963548319000403","DOIUrl":null,"url":null,"abstract":"Abstract We consider the behaviour of minimax recursions defined on random trees. Such recursions give the value of a general class of two-player combinatorial games. We examine in particular the case where the tree is given by a Galton–Watson branching process, truncated at some depth 2n, and the terminal values of the level 2n nodes are drawn independently from some common distribution. The case of a regular tree was previously considered by Pearl, who showed that as n → ∞ the value of the game converges to a constant, and by Ali Khan, Devroye and Neininger, who obtained a distributional limit under a suitable rescaling. For a general offspring distribution, there is a surprisingly rich variety of behaviour: the (unrescaled) value of the game may converge to a constant, or to a discrete limit with several atoms, or to a continuous distribution. We also give distributional limits under suitable rescalings in various cases. We also address questions of endogeny. Suppose the game is played on a tree with many levels, so that the terminal values are far from the root. To be confident of playing a good first move, do we need to see the whole tree and its terminal values, or can we play close to optimally by inspecting just the first few levels of the tree? The answers again depend in an interesting way on the offspring distribution. We also mention several open questions.","PeriodicalId":10503,"journal":{"name":"Combinatorics, Probability and Computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Combinatorics, Probability and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1017/S0963548319000403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Abstract We consider the behaviour of minimax recursions defined on random trees. Such recursions give the value of a general class of two-player combinatorial games. We examine in particular the case where the tree is given by a Galton–Watson branching process, truncated at some depth 2n, and the terminal values of the level 2n nodes are drawn independently from some common distribution. The case of a regular tree was previously considered by Pearl, who showed that as n → ∞ the value of the game converges to a constant, and by Ali Khan, Devroye and Neininger, who obtained a distributional limit under a suitable rescaling. For a general offspring distribution, there is a surprisingly rich variety of behaviour: the (unrescaled) value of the game may converge to a constant, or to a discrete limit with several atoms, or to a continuous distribution. We also give distributional limits under suitable rescalings in various cases. We also address questions of endogeny. Suppose the game is played on a tree with many levels, so that the terminal values are far from the root. To be confident of playing a good first move, do we need to see the whole tree and its terminal values, or can we play close to optimally by inspecting just the first few levels of the tree? The answers again depend in an interesting way on the offspring distribution. We also mention several open questions.
摘要研究了随机树上定义的极大极小递归的行为。这样的递归给出了一类一般的双人组合博弈的值。我们特别研究了这样一种情况,即树是由高尔顿-沃森分支过程给出的,在深度2n处截断,并且2n级节点的终端值是独立于一些公共分布绘制的。在正则树的情况下,Pearl证明了当n→∞时,博弈的值收敛于一个常数,Ali Khan, Devroye和Neininger在适当的重新标度下得到了一个分布极限。对于一般的后代分布,存在着令人惊讶的丰富多样的行为:游戏的(未缩放的)值可能收敛到一个常数,或者收敛到几个原子的离散极限,或者收敛到一个连续分布。在各种情况下,我们也给出了适当的重标度下的分布极限。我们还讨论了内生问题。假设游戏是在有许多关卡的树上进行的,因此终端值远离根值。为了确保第一步走得好,我们是否需要看到整个树及其最终值,或者我们是否可以通过检查树的前几层来接近最优?答案又以一种有趣的方式依赖于后代的分布。我们还提到了几个悬而未决的问题。