Development of Interactive Learning Media Kersosmi Bunisa Social Science Class IV Elementary School

Itvianoke Jihan Nandawika, Tri Murti, S. Mas’ula
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引用次数: 0

Abstract

Abstrak: Tujuan penelitian dan pengembangan ini yaitu menghasilkan media pembelajaran interaktif Kersosmi Bunisa (Keragaman Sosial, Ekonomi, Budaya, Etnis, dan Agama) aplikasi android yang valid menurut ahli materi, ahli media, dan guru, serta praktis menurut peserta didik. Model penelitian dan pengembangannya menggunakan R&D oleh Borg dan Gall dengan tahapan potensi dan masalah, pengumpulan data, desain produk, validasi produk, revisi produk, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, dan  produksi massal. Hasil dari ahli materi sebesar 91,7 persen, ahli media sebesar 87,5 persen, dan guru sebesar 92,8 persen. Semuanya dengan kriteria sangat valid dan dapat digunakan tanpa revisi. Hasil angket respons peserta didik tentang kepraktisan pada uji coba produk skala kecil sebesar 100 persen dan uji coba pemakaian skala besar sebesar 94,2 persen dengan kriteria sangat praktis dan dapat digunakan tanpa revisi.Media pembelajaran interaktif Kersosmi Bunisa direkomendasikan untuk meningkatkan minat belajar siswa, menunjang efektivitas, efisiensi, dan peningkatan mutu pembelajaran IPS kelas IV.Abstract: The goal of this research and development was to create Android applications for Kersosmi Bunisa (Social, Economic, Cultural, Ethnic, and Religious Diversity) that are valid in the eyes of material experts, media experts, and teachers, as well as practical in the eyes of students. Potential and difficulties, data collecting, product design, product validation, product revision, product testing, product revision, user trial, product revision, and mass manufacturing are all steps in the Borg and Gall research and development paradigm. Material specialists scored 91.7 percent, media experts scored 87.5 percent, and educators scored 92.8 percent. These belong to very valid criterion and can be employed without revision. The findings of the student response questionnaire on practicality in small-scale product testing were 100 percent, and large-scale usage trials were 94.2 percent, which means very practical and may be used without revision. Kersosmi Bunisa interactive learning media is recommended for class IV social studies learning to boost student interest in learning, support effectiveness, efficiency, and improve quality.
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互动学习媒体的发展:小学社会科学四班
摘要:本研究与发展的目的之一是创建互动学习媒介Bunisa(社会、经济、文化、民族和宗教的多样性)以材料专家、媒体专家和教师为基础的android应用,以及参与者的实际应用。其研究和开发模型使用的是博格和加尔的R&D,具有潜在和问题的阶段、数据收集、产品设计、产品验证、产品修订、产品试验、产品重试、产品再试、产品再开发、产品再开发、产品再开发、产品再开发、产品再开发、产品再开发、产品再开发。物质专家的成绩为91.7%,媒体专家为87.5%,教师为92.8%。所有的标准都是有效的,可以在没有修改的情况下使用。学习者对小型产品试运行的实用性反应的预期结果是百分之百的,大规模使用的标准是94.2%,而且没有修改也可以使用。媒体互动学习Kersosmi Bunisa推荐提高学生的学习兴趣,维持学习的有效性、效率和改进IPS进球》IV .抽象:甲班这research and development)是为了创建Android applications for Kersosmi Bunisa(社会、经济、文化上的Ethnic和宗教多样性,)是有效的养育养育之眼材料专家、媒体专家,与师范,as well as practical》学生之眼。潜在的和困难,数据收集,产品设计,生产验证,生产验证,生产revision,生产revision, product retry, product retry, product revision, produce revision, produce revision, produce revision, commass manufacturing专家成绩91.7分,媒体平均成绩87.5分,接受教育程度为98.8分。这需要非常有效的批判,可以不用修改就归档。对学生进行的最后的测试是100个百分点,而主要的规模测试是94.2个百分点,这意味着非常实际和可能被不用检查就可以使用。Kersosmi Bunisa相互作用学习媒介被要求鼓励四年级社会学生学习,鼓励学生学习、支持效果、效率和即兴发挥。
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