Efektivitas Metode Bermain Angka Terhadap Kecemasan Belajar Matematika pada Siswa Kelas V Sekolah Dasar

Sri Rahayu, Eva Meizarra Puspita Dewi, Andi Halima
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Abstract

Mathematics lessons are part of a definite science and have a structure of interconnected patterns. However, some students avoid and easily get bored when math lessons begin. The fun learning model has a play concept based on this. This study aims to test the effectiveness of the numbers game method on the math anxiety of fifth grade elementary school students. This study used a pretest-posttest control group design experimental design. The subjects in this study were 20 people who were divided into the experimental group and the control group. Respondents in this study were V grade students at the SD Inpres Bertingkat Mamajang II, Makassar City. The measuring tool used in this research is the mathematics learning anxiety scale. The data analysis technique uses hypothesis testing, namely the Independent T-Test and Paired Sample T-Test. The results of the hypothesis test show that the significance value is ρ = 0.014 < 0.05, so the hypothesis in this study is accepted so that it is said that giving the number playing method can be used as a method to reduce anxiety learning mathematics. The implication of this research is that the number playing method can be used as a method to reduce math anxiety in students.
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五年级学生数学焦虑的数字游戏方法的有效性
数学课是一门明确的科学的一部分,具有相互关联的模式结构。然而,当数学课开始时,一些学生回避并且很容易感到无聊。乐趣学习模式有一个基于此的游戏概念。本研究旨在检验数字游戏方法对小学五年级学生数学焦虑的有效性。本研究采用前测后测对照组设计实验设计。本研究的研究对象为20人,分为实验组和对照组。本研究的调查对象为望加锡市Bertingkat Mamajang II中学的五年级学生。本研究使用的测量工具是数学学习焦虑量表。数据分析技术使用假设检验,即独立t检验和配对样本t检验。假设检验的结果显示显著性值ρ = 0.014 < 0.05,因此本研究的假设被接受,因此可以说,给予数字游戏方法可以作为一种减少焦虑学习数学的方法。本研究的启示是数字游戏法可以作为一种减少学生数学焦虑的方法。
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审稿时长
24 weeks
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