Perbandingan Metode Pembelajaran Role Playing Dengan Metode Konvensional (Ceramah) Terhadap Hasil Belajar Siswa

Dori Oktavian, Sulaiman Sulaiman
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Abstract

The background is the low learning outcomes of Islamic Religious Education, especially in the cognitive domain at school due to the lack of activeness of students in class and shyness to ask if the material is not understood. Based on observations at SMK Negeri 1 Lintau Buo, the learning process is more teacher-centered (TCL). Therefore, new variations or modern learning methods are needed to generate activity and train students' self-confidence, as well as a place for discussion between students, as a result the Role Playing method is established to improve student learning outcomes. The purpose of Role-Playing research is to find out the comparison of learning outcomes using the Role Playing learning method with the Conventional method (Lecture) on the learning outcomes of class XI students of SMK Negeri 1 Lintau Buo. This type of research is pre-experimental, and the research design is randomized control group posttest only. The population in this study were all class XI SMK Negeri 1 Lintau Buo, while the samples were class XI TITL Experiment class and XI TKJ control class. The sampling technique was purposive sampling. The results of data analysis showed that the average value of the experimental class was higher than the control class using the Role Playing learning method providing a significant difference, as evidenced by the hypothesis test using SPSS version 25, the data obtained was 0.00 < 0.05, where the value of Sig ( 2-tailed) < or 0.05 so that Ho is rejected and Ha is accepted. the conclusion is that there are differences in learning outcomes using the Role Playing method with conventional methods on the learning outcomes of class XI students at SMK Negeri 1 Lintau Buo.
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把角色扮演学习方法与传统方法(讲座)对学生学习结果的比较
背景是伊斯兰宗教教育的学习效果低,特别是在学校的认知领域,由于学生在课堂上缺乏积极性,如果不理解材料,羞于提问。根据在林涛堡SMK Negeri 1的观察,学习过程更以教师为中心(TCL)。因此,需要新的变化或现代的学习方法来产生活动,培养学生的自信心,也需要学生之间的讨论场所,从而建立角色扮演方法来提高学生的学习效果。这类研究为预实验,研究设计为随机对照,仅后测。抽样方法为有目的抽样。数据分析结果显示,使用角色扮演学习方法,实验班的平均值高于对照组,差异显著,使用SPSS 25版进行假设检验,得到的数据为0.00 < 0.05,其中Sig (2-tailed)的值<或0.05,因此Ho被拒绝,Ha被接受。
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