Improve the performance of peer-to-peer networks within publish/ subscribe systems by using PeerSim simulator within Eclipse Environment: تحسين أداء شبكات الند للند ضمن أنظمة النشر والاشتراك باستخدام محاكي Peersim ضمن بيئة Eclipse

Wael Abdulkarim Habeeb, Abdulkarim Assalem
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Abstract

  Publish/ subscribe (pub/ sub) is a popular communication paradigm in the design of large-scale distributed systems. We are witnessing an increasingly widespread use of pub/ sub for a wide array of applications in industry, academia, financial data dissemination, business process management and does not end in social networking sites which takes a large area of user interests and used network bandwidth. Social network interactions have grown exponentially in recent years to the order of billions of notifications generated by millions of users every day. So, it has become very important to access in the field of publishing and subscription networks, especially peer-to-peer (P2P) networks in many ways like the publication speed for events And the percentage of loss in the incoming events of the participants. Peer-to-peer systems can be very large and include millions of nodes, those nodes join and leave the network continuously, and these characteristics are difficult to handle. The evaluation of a new protocol in a real environment, particularly in the early stages, was considered impractical. Hence the need for a simulator to perform such a function to facilitate the simulation of researchers and this emulator is an open source simulator running within the Eclipse environment. In this research we have adopted a new method of selecting nodes within the table of vicinity protocol. This method is concentrated in that the far node increases the probability of its inclusion in the table more than the adjacent node. and The proposed network that uses the Polder Cast protocol was modelled using PeerSim software for modelling deployment and subscription networks within the eclipse environment so that the event delivery service is a Peer-2-Peer network and the method used to register is subject-based (Topic-Based). experimental results showed noticeable improvement in the publication speed for events by 51.11% compared to the original design of the protocol. And The percentage of event loss was reduced by 20%.    
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Improve p2p网络在publish -订阅系统内之演出用模拟器PeerSim内心对Eclipse环境:تحسينأداءشبكاتالندللندضمنأنظمةالنشروالاشتراكباستخداممحاكيPeerSimضمنبيئةEclipse
发布/订阅(pub/ sub)是大规模分布式系统设计中流行的通信模式。我们正目睹pub/ sub越来越广泛地应用于工业、学术界、金融数据传播、业务流程管理等一系列广泛的应用,而不仅仅局限于占用大量用户兴趣和使用网络带宽的社交网站。近年来,社交网络互动呈指数级增长,每天数以百万计的用户产生数十亿条通知。因此,在发布和订阅网络领域,特别是点对点(P2P)网络中,访问变得非常重要,例如事件的发布速度和参与者的传入事件的损失百分比。点对点系统可能非常大,包括数百万个节点,这些节点不断地加入和离开网络,这些特征很难处理。在真实环境中评估新协议,特别是在早期阶段,被认为是不切实际的。因此,需要一个模拟器来执行这样的功能,以促进研究人员的模拟,这个模拟器是一个在Eclipse环境中运行的开源模拟器。在本研究中,我们采用了一种新的邻近协议表内节点选择方法。该方法的重点在于远节点比相邻节点更能增加其包含在表中的概率。提出的使用Polder Cast协议的网络使用PeerSim软件建模,该软件用于在eclipse环境中建模部署和订阅网络,因此事件交付服务是一个对等网络,用于注册的方法是基于主题的(基于主题的)。实验结果表明,与最初设计的协议相比,事件发布速度显著提高了51.11%。事件损失的百分比减少了20%。
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