Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications

S. Stappen, Johannes Unterguggenberger, B. Kerbl, M. Wimmer
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Abstract

We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). Utilizing Variable Rate Shading (VRS)—a hardware feature introduced with NVIDIA’s Turing micro-architecture—and properties derived during rendering or Temporal Anti-Aliasing (TAA), our techniques adapt the resolution to improve the performance and quality of real-time applications. VRS enables different shading resolution for different regions of the screen during a single render pass. In contrast to other techniques, TDCAS and STeFAS have very little overhead for computing the shading rate. STeFAS enables up to 4x higher rendering resolutions for similar frame rates, or a performance increase of 4 × at the same resolution.
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实时应用的时间稳定内容自适应和时空遮阳率分配
我们提出了两种新的方法来提高实时渲染应用程序的效率和质量:基于Texel差分的内容自适应着色(TDCAS)和时空过滤的自适应着色(STeFAS)。利用可变速率着色(VRS) - NVIDIA的图灵微架构引入的硬件功能-以及在渲染或时间抗锯齿(TAA)期间衍生的属性,我们的技术适应分辨率以提高实时应用程序的性能和质量。VRS在单个渲染通道中为屏幕的不同区域启用不同的着色分辨率。与其他技术相比,TDCAS和STeFAS在计算着色率方面的开销很小。在相似的帧率下,STeFAS可以使渲染分辨率提高4倍,或者在相同的分辨率下,性能提高4倍。
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