Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical Communication

Gustav Verhulsdonck, N. Shalamova
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引用次数: 11

Abstract

As people today use information products in contexts with distractions, we need to design for people’s attention. User experience design routinely relies on behavioral design to engage distracted users and nudge them toward specific behavior. Although practiced in user experience design, behavioral design is less known in technical communication. In this article, we use the CHOICES (Context, Habits, Other people, Incentives, Congruence, Emotions, and Salience) framework developed by McKinsey’s Behavioral Lab to introduce students to learn about behavioral design principles that make use of cognitive biases to influence people. We maintain that behavioral design is useful for technical communicators because they create digital assets that are part of the user experience.
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创造影响人们的内容:考虑技术交流中的用户体验和行为设计
如今,人们在使用信息产品时往往会分心,因此我们需要为人们的注意力进行设计。用户体验设计通常依赖于行为设计来吸引分心的用户,并推动他们做出特定的行为。虽然在用户体验设计中有实践,但行为设计在技术交流中却鲜为人知。在这篇文章中,我们使用麦肯锡行为实验室开发的“选择”(情境、习惯、他人、激励、一致性、情感和突出性)框架,向学生介绍利用认知偏见影响人们的行为设计原则。我们认为行为设计对于技术交流者是有用的,因为他们创造的数字资产是用户体验的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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