GeoSQL Journey - A gamified learning experience to introduce (or demystify) geospatial SQL queries

R. Sandoz, Sarah Composto, Sandrine Divorne, O. Ertz, J. Ingensand
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Abstract

In a digital world in the making, digital natives develop new learning profiles, interests, and way of working. Simultaneously teachers are facing students with lack of engagement and motivation with quite traditional learning process that has probably to be reframed considering the effects of digital transformation in the education sector. This issue is acute when it comes to complex subject of study, such as SQL geospatial to manipulate the geospatial characteristic of data. Indeed, some common difficulties have been identified by teachers from HEIG-VD university both in Media Engineering and Geomatics fields of study. The user-centered approach aims at creating digital products highly responding to the user’s needs through techniques improving the user experience. Various aspects have to be considered, including emotions. In education, gamification, along with user experience, interface design and usability best practices is one promising approach able to increase the learner's engagement, interest and motivation. It aims to implement game mechanics within non-game context, in order to motivate the learner to accomplish a task and increase the ability to learn new skills. Using a gamification layer within a given context, being digital or not, act as a motivational trigger. It helps giving meaningful, enjoyable and empowering experience. SQL Island is a project from Kaiserslautern University of Technology which illustrates very well a gamified learning experience of the SQL special-purpose programming language. The GeoSQL Journey project goes further, tackling SQL geospatial to learn in a fun way how to manipulate the geospatial characteristic of data. It is a gamified pedagogical application to introduce the students to the practice of SQL geospatial during the first hours or days of the course. Serving as an initiation, it is designed to focus on intrinsic motivation (personal development, quest, challenge and fulfillment) with learning objectives determined and integrated with an engaging and coherent game world and narrative. This paper describes the early work of conceptual design of the GeoSQL Journey project. Game mechanics and game interface has been conceived and brought together according to the literature in the domain and best practices on this matter. The following step for this project is to elaborate a testing method without yet having to develop an application prototype (e.g. organizing a fairly raw tabletop game associated with a classic SQL console) so as to challenge the design with students and teachers to get their feedbacks. Also, it is envisioned to evaluate how existing open source gamification tools and frameworks would be suitable to develop the first prototype planned for the 2019-2020 academic year.
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一个游戏化的学习体验,介绍(或揭开)地理空间SQL查询
在一个正在形成的数字世界中,数字原生代发展出新的学习概况、兴趣和工作方式。与此同时,教师面对的是缺乏参与和动力的学生,他们的学习过程相当传统,考虑到教育部门数字化转型的影响,这种学习过程可能需要重新构建。当涉及到复杂的研究主题时,比如SQL geospatial来操作数据的地理空间特征,这个问题就很尖锐。事实上,在媒体工程和地理信息研究领域,一些共同的困难已经被HEIG-VD大学的老师发现。以用户为中心的方法旨在通过改善用户体验的技术创造高度响应用户需求的数字产品。需要考虑多方面的因素,包括情绪。在教育中,游戏化、用户体验、界面设计和可用性最佳实践是一种很有前途的方法,能够提高学习者的参与度、兴趣和动机。它的目标是在非游戏环境中执行游戏机制,以激励学习者完成任务并提高学习新技能的能力。在给定的环境中使用游戏化层,无论是否数字化,都可以作为动机触发器。它有助于提供有意义的、愉快的和授权的体验。SQL Island是Kaiserslautern科技大学的一个项目,它很好地说明了SQL专用编程语言的游戏化学习体验。GeoSQL之旅项目更进一步,处理SQL地理空间,以一种有趣的方式学习如何操作数据的地理空间特征。这是一个游戏化的教学应用程序,在课程的前几个小时或几天向学生介绍SQL地理空间的实践。作为一种启蒙,它的设计重点是内在动机(个人发展、探索、挑战和成就感),以及确定的学习目标,并将其与引人入胜、连贯的游戏世界和叙述相结合。本文介绍了GeoSQL Journey项目的前期概念设计工作。游戏机制和游戏界面是根据该领域的文献和最佳实践构思并结合在一起的。这个项目的下一个步骤是制定一个测试方法,而不需要开发一个应用程序原型(例如组织一个与经典SQL控制台相关的相当原始的桌面游戏),以便与学生和老师一起挑战设计,以获得他们的反馈。此外,预计将评估现有的开源游戏化工具和框架如何适合于开发计划于2019-2020学年的第一个原型。
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