{"title":"Verso un curricolo Maker 5-8 K. Principi e applicazioni per lo sviluppo della competenza geometrica tramite 3D printing1","authors":"G. Mangione, Maeca Garzia, A. Esposito","doi":"10.30557/QW000013","DOIUrl":null,"url":null,"abstract":"This paper considers educational research and pedagogical conceptualizations of maker education in the context of the current curriculum in Italian schools. In particular, it draws on the research that INDIRE promotes on teaching using 3D printers and preliminary findings from an ongoing pilot study, which aims to increase understanding of the potential associations between maker pedagogy and spatial geometric and visual skills. The pilot reported follows a model of co-design involving the teachers of the school, which has facilitated the use of more reflective measures of competence to be assessed. The pilot discussed provides valuable support for the current research on 3D printers and will be extended to other schools wishing to pursue \nskills and learning objectives little considered by the current national \ncurriculum at nursery and early primary level.","PeriodicalId":41384,"journal":{"name":"Qwerty","volume":"34 1","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2019-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Qwerty","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30557/QW000013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper considers educational research and pedagogical conceptualizations of maker education in the context of the current curriculum in Italian schools. In particular, it draws on the research that INDIRE promotes on teaching using 3D printers and preliminary findings from an ongoing pilot study, which aims to increase understanding of the potential associations between maker pedagogy and spatial geometric and visual skills. The pilot reported follows a model of co-design involving the teachers of the school, which has facilitated the use of more reflective measures of competence to be assessed. The pilot discussed provides valuable support for the current research on 3D printers and will be extended to other schools wishing to pursue
skills and learning objectives little considered by the current national
curriculum at nursery and early primary level.
期刊介绍:
Qwerty is the commonly accepted name for the computer keyboard, comprising the first six letters of its top row. When typewriters were first introduced, the keys were arranged in alphabetical order. However this order meant that people typed too quickly such that the keys soon became entangled. To counter this, the keys were displayed in random order and typing speeds accordingly slowed down. In later years, despite the fact that the problem of speed had been completely overcome, the keyboard retained its random order. In our view, this represents an excellent metaphor for the entanglement of culture and technological tools. In actual fact, we regard computer-based technologies as cultural artefacts, representing different depths in the daily work and study activity of individuals, social groups, and institutions. We believe that different models of computer use and activity within online environments mediate social interaction. As such, the relationship between culture and technological tools is becoming more and more complex and now provides an opportunity for determining new models of cognitive, psychological, and social interaction. Qwerty hopes to be a place where such issues can be discussed and developed. The journal arises from a growing awareness of the need to develop research and reflection on the impact, effects and nature of technology use and, as such, is intended to be a genuinely cross-disciplinary forum. Qwerty wishes to provide a forum for discussion on the use of new technologies aimed at anyone interested in the use of technology in such fields as education, training, social and university research, including the cultural, social, pedagogical, psychological, economic, professional, ethical and aesthetical aspects of technology use.