Squeaky/Pain: Articulating the Felt Experience of Pain for Somaesthetic Interactions

Q1 Arts and Humanities Temes de Disseny Pub Date : 2022-07-27 DOI:10.46467/tdd38.2022.162-178
Arife Dila Demir, K. Kuusk, N. Nimkulrat
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引用次数: 1

Abstract

This pictorial illustrates the methodological tools for articulating the felt experience of chronic pain used for designing somaesthetic interactions. To do this, it presents the design process of a case study named Squeaky/Pain, a soma extension aiming to augment somaesthetic awareness of the pain involved in the appreciation of both pleasant and disturbing feelings and sensations. The soma extension is an interactive wearable that facilitates a sound-motion interaction to mimic the wearer’s pain experience, from agony to relief. The case study focuses on a less explored aspect of somaesthetic interactions which is the mediation of disturbing experiences for sensory awareness. Through the soma extension that mediates disturbing experiences, the study aims to improve people’s somatic knowledge and their lives as a result. The design process of Squeaky/Pain requires detailed accounts of lived bodily experiences to create somaesthetic interactions. To access a detailed articulation of felt experiences, various tools are employed to articulate the first- and second-person pain experience for design use. These are different types of body maps, video analysis, material and form explorations, journals, in-depth interviews and self-interviews. The ideation and the testing phases have proven that such tools complement one another to access the versatile aspects of felt experiences. In this pictorial, we demonstrate ways in which visual, verbal and written tools can be applied to reveal implicit bodily experiences to inform somaesthetic interaction design.
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尖叫/疼痛:阐明躯体审美互动中疼痛的感受体验
这张图片说明了用于设计躯体审美互动的慢性疼痛感觉体验的方法论工具。为了做到这一点,它提出了一个名为Squeaky/Pain的案例研究的设计过程,这是一个躯体扩展,旨在增强躯体美学对疼痛的认识,包括欣赏愉快和不安的感觉和感觉。soma扩展是一种交互式可穿戴设备,促进声音运动互动,模拟佩戴者的疼痛体验,从痛苦到缓解。案例研究的重点是躯体审美互动的一个较少探索的方面,即对感官意识的干扰体验的调解。该研究旨在通过介导不安体验的躯体延伸来提高人们的躯体知识,从而改善他们的生活。《Squeaky/Pain》的设计过程需要详细描述真实的身体体验,以创造躯体美学互动。为了获得感受体验的详细表达,我们使用了各种工具来表达设计使用的第一人称和第二人称疼痛体验。这些是不同类型的身体地图、视频分析、材料和形式探索、期刊、深度访谈和自我访谈。构思和测试阶段已经证明,这些工具可以相互补充,以获得感觉体验的多种方面。在这幅图片中,我们展示了视觉、口头和书面工具可以用来揭示内在的身体体验,从而为躯体美学交互设计提供信息的方法。
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来源期刊
CiteScore
1.00
自引率
0.00%
发文量
8
审稿时长
30 weeks
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