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I.N.S.E.C.T. Wall Twin: Designing for and with Insects, Fungi, and Humans I.N.S.E.C.T. Wall Twin:为昆虫、真菌和人类设计
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.228-247
Dan Parker, Asya Ilgün, Ariel Cheng Sin Lim, H. Vašatko, Dan Vy Vu, Natalia Piórecka, Svenja Keune
This pictorial confronts the urgent need to shift design practices in response to the past and ongoing destruction of habitat structures and the resulting losses of biodiversity. To do this, it illustrates the first iteration of I.N.S.E.C.T. Wall Twin: an architectural installation that endeavours to support coexistence between local insects, fungi, and humans. The installation is an outcome of the workshop “Interspecies Exploration by Bio-Digital Manufacturing Technologies'' during the first part of the I.N.S.E.C.T. Summer Camp (Newcastle upon Tyne, United Kingdom, August 2022). The 9-day workshop brought together a group of four organisers and nine selected participants to engage with the challenges of designing for and with other living beings. Aiming to develop novel approaches to creating urban habitat structures, the workshop involved parametric design, clay 3D printing, mycelium-based composites, and freeform crocheting. We explored questions of interspecies design by prototyping objects iteratively while conversing and reflecting. Our discussion lists the insights we gained from this process of collaborative and critical making. We offer suggestions for involving a range of human and nonhuman stakeholders in design; reflect on practical and ethical questions when working with living materials; identify challenges of foregrounding nonhuman needs while dealing with technical or logistical constraints; and outline ways to approach the complexity of intervening in ecosystems. These considerations may help inform the future work of designers who want to integrate the perspectives of multiple species into their designs. As a living laboratory undergoing continual monitoring, I.N.S.E.C.T. Wall Twin provides a useful foundation for developing further iterations and a community that exceeds the duration of the camp.  --- The first and second authors contributed equally to this work
这幅图片反映了迫切需要改变设计实践,以应对过去和现在对栖息地结构的破坏以及由此导致的生物多样性的丧失。为了做到这一点,它展示了i.s.e.c.t. Wall Twin的第一次迭代:一个致力于支持当地昆虫、真菌和人类共存的建筑装置。该装置是I.N.S.E.C.T.夏令营(英国泰恩河畔纽卡斯尔,2022年8月)第一部分“生物数字制造技术的物种间探索”研讨会的成果。为期9天的工作坊汇集了四名组织者和九名被选中的参与者,参与为其他生物设计和与其他生物设计的挑战。旨在开发创造城市栖息地结构的新方法,研讨会涉及参数化设计、粘土3D打印、菌丝体复合材料和自由形式钩针编织。我们在交流和反思的过程中,通过迭代原型来探索物种间设计的问题。我们的讨论列出了我们从这个协作和批判性制作过程中获得的见解。我们提供了让一系列人类和非人类利益相关者参与设计的建议;在处理生物材料时,反思实际和道德问题;在处理技术或后勤限制时,确定突出非人类需求的挑战;并概述如何处理干预生态系统的复杂性。这些考虑可能有助于设计师在未来的工作中,将多物种的观点整合到他们的设计中。作为一个持续监测的活实验室,I.N.S.E.C.T. Wall Twin为开发进一步的迭代和超越训练营持续时间的社区提供了有用的基础。第一作者和第二作者对这项工作的贡献相同
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引用次数: 0
The Wild Probes: Towards a Collection of Hybrid Tools for Situated, Caring & Playful Co-design within the Forest 野生探针:在森林中寻找一种混合工具,用于定位,关怀和有趣的共同设计
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.158-175
Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, O. Buruk, Mattia Thibault, Juho Hamari
The Wild Probes (WPs) are a set of hybrid tools for designers and researchers to facilitate multi-stakeholder co-design engagements within the forest. They support situated forestry future-making by helping the participants of a co-design process pay attention to, reflect on, ideate around, and document their forestry experiences in ways that can inspire contextually grounded forest-related ideation. Here we present the design and early use of the first iteration of the WPs.  The WPs extend existing tools available to designers by adapting their underlying mechanisms to the idiosyncratic character of the forest. We designed them building on recent research on the methodological underpinnings of (co-)designing for and from the forest. The WPs run on affordable, widely accessible electronics and can easily be built with basic DIY skills and equipment. We thus invite others to replicate, enhance, and repurpose them. Overall, here we contribute a first step towards creating a collection of tools to support co-design that is situated in the forest. We hope other designers will find our proposals useful and contribute to growing the collection by creating new WPs of their own. 
野生探针(WPs)是一套混合工具,供设计师和研究人员使用,以促进森林中多方利益相关者的共同设计参与。他们通过帮助共同设计过程的参与者关注、反思、构思和记录他们的林业经验,以激发与森林相关的上下文基础的想法,从而支持森林未来的制定。在这里,我们介绍了WPs第一次迭代的设计和早期使用。wp通过调整其潜在机制以适应森林的特殊特征,扩展了设计师可用的现有工具。我们根据最近对森林(共同)设计和来自森林的方法基础的研究来设计它们。WPs运行在价格合理、广泛使用的电子设备上,可以用基本的DIY技能和设备轻松构建。因此,我们邀请其他人复制、增强和重新利用它们。总的来说,我们在这里贡献了创建工具集合的第一步,以支持位于森林中的协同设计。我们希望其他设计师会发现我们的建议是有用的,并通过创造他们自己的新作品来促进这个系列的发展。
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引用次数: 0
Social Design Dreaming: Everyday Speculations for Social Change 社会设计梦想:社会变革的日常思考
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.72-91
Hillary Carey
Racial justice activists tend to turn to science fiction to imagine better, freer worlds. Speculative futures in design are rarely fantasy-based. Design speculation relies more on unfamiliarity and exaggeration than fantasy to challenge assumptions and norms. This paper proposes that design, futuring, and utopian thinking can offer a new path to justice movements, and a new purpose for speculative design, to envision optimistic long-term possibilities based on realism. Designers, with their unique ability to ‘change existing situations into preferred ones,’ can build realistic and plausible visions of equitable, liberatory worlds. Such visions that amplify the missions of justice efforts can help enlist new supporters and motivate advocates through complex, disruptive change.   This article describes eight workshops structured to explore the value of imagining radically hopeful visions co-created through critically conscious collaborative futures. In each workshop, designers acted as facilitators to help foster solution-finding with participants from various racial justice projects in both community and academic organisations. Workshops introduced participants to the joy and strength of thinking about long-term futures. Still, their visions often did not last beyond the workshop. Only in later workshops, when design prompts provided new formats for evoking participants’ futures, did their visions become tangible and long-lasting. The results show that designers’ creative skills can complement and give shape to the deep knowledge of justice advocates.  
种族正义活动家倾向于通过科幻小说来想象更美好、更自由的世界。设计中的投机未来很少是基于幻想的。设计推测更多地依赖于不熟悉和夸张,而不是幻想来挑战假设和规范。本文提出,设计、未来和乌托邦思维可以为正义运动提供新的途径,也可以为思辨设计提供新的目的,在现实主义的基础上展望乐观的长期可能性。设计师拥有独特的能力,可以“改变现有的情况,使其更受欢迎”,他们可以为公平、自由的世界构建现实而可信的愿景。这种放大司法工作使命的愿景有助于通过复杂的颠覆性变革争取新的支持者和激励倡导者。 这篇文章描述了八个研讨会,旨在探索想象的价值 激进的充满希望的愿景 通过 批判性意识的合作未来共同创造。在每个工作坊中,设计师都扮演促进者的角色,帮助来自社区和学术组织的各种种族正义项目的参与者寻找解决方案。工作坊向参加者介绍了思考长远未来的快乐和力量。尽管如此,他们的愿景往往不会持续到工作坊结束之后。只有在后来的研讨会中,当设计提示为唤起参与者的未来提供了新的形式时,他们的愿景才变得切实和持久。结果表明,设计师的创造性技能可以补充和塑造正义倡导者的深刻知识。
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引用次数: 0
DIY Design and Radical Worldbuilding at The Grove Skatepark, London 伦敦格罗夫滑板公园的DIY设计和激进的世界建筑
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.208-227
Tom Critchley
This paper presents an ethnographic case study of DIY design practices at a skatepark in London, UK. The skatepark is presented as an urban commons, offering a framework for DIY infrastructuring that contrasts top-down and inequitable urbanisation processes. Three key themes emerge from the fieldwork that demonstrate the capacities and limitations of DIY design. Firstly, DIY practices are viewed as “learning-by-doing”, wherein skateboarders not only learn how to construct a skatepark but also an array of vocational and soft skills. Here, DIY’s qualities of low barriers to participation, multidisciplinarity, and low risk of failure foreground a rich environment of vernacular knowledge exchange that underpins the research methodology of this paper utilising skatepark construction as object-orientated, research-through-design. Secondly, DIY design is found to support a community of practitioners that transcend the space as just a skatepark, incorporating a community garden, collaborative theatre project and arts-based workshops that transcend male-dominated histories of DIY skateboarding cultures. Here, Participatory Design (PD) notions of ‘infrastructuring’ mirror an emergent and open-ended design process that supports inclusive socio-material worldmaking. Thirdly, DIY design practices influence the ways in which the space is governed, in which there are found to be contradictory notions of “prefigurative politics.” Here, the space is argued to be inclusive and anarchic yet centres agency around notions of “core skateboarding” that reinforce masculine hegemonies. Collectively, this paper argues that DIY design has the potential to serve as a worldmaking agent underpinned by a unique set of values and modes which are well-suited to times of uncertainty, flux and crisis, yet highlights the necessity for critically engaging with the politics and practices of both DIY and skateboarding communities.   
本文提出了一个民族志案例研究DIY设计实践在英国伦敦的一个滑板公园。滑板场作为一个城市公共场所,提供了一个DIY基础设施的框架,与自上而下和不公平的城市化进程形成对比。实地考察中出现了三个关键主题,展示了DIY设计的能力和局限性。首先,DIY实践被视为“边做边学”,滑板者不仅学习如何建造一个滑板场,还学习了一系列的职业和软技能。在这里,DIY的低参与门槛、多学科性和低失败风险的特点为丰富的本土知识交流环境提供了前景,这支撑了本文将滑板场建设作为面向对象、通过设计进行研究的研究方法。其次,我们发现DIY设计支持了一个实践者社区,它超越了仅仅是一个滑板公园的空间,结合了社区花园、合作剧院项目和以艺术为基础的工作坊,超越了男性主导的DIY滑板文化历史。在这里,参与式设计(PD)的“基础设施”概念反映了一个新兴的、开放式的设计过程,支持包容性的社会物质世界。第三,DIY设计实践影响着空间的管理方式,其中存在着“预示性政治”的矛盾概念。在这里,空间被认为是包容和无政府主义的,但围绕着“核心滑板”的概念,强化了男性霸权。综上所述,本文认为DIY设计有潜力成为一种创造世界的媒介,它以一套独特的价值观和模式为基础,非常适合不确定、变化和危机的时代,但也强调了批判性地参与DIY和滑板社区的政治和实践的必要性。
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引用次数: 0
The System in the Room: Play as a Tool for Exploring the Concept of Urban Systematisation 房间里的系统:游戏作为探索城市系统化概念的工具
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.114-137
Maria Mandea, Teodora Ungureanu, Anca Badut, T. Heinzel
The System in the Room is an art installation inspired by mathematician Mihai Botez and architect Mariana Celac’s book The Systems of Spatial Planning, published in 1980 in Romania. Developed and presented in the context of the Utopian Cities, Programmed Societies (2019-2020) project, the art installation reinterprets Botez and Celac’s ideas on housing in a contemporary context using playful and participatory methods. It aims to allow the players to experience and reflect on the housing concepts advanced in the book.    The practice of urban planning has changed dramatically since the book was published. Still, it fascinates by its attempt to define urban systematisation as a science that deals with the organisation and complex remodelling of territorial structures and cities to ensure the optimal framework necessary for the development of human activities and the mutual relationship between the environment and its inhabitants. It is one of the first of its sort to address systemic thinking and, in the context of a socialist country, the book points to the role of science (mathematics in particular) in the planning and management of urbanism and economy.   By performing and representing housing concepts, we sought to bring back a historical perspective, its resurgence into today’s urban studies debates and the role of citizens and urbanists in today’s political decisions regarding the city.  By using games and participatory methods we aimed to critically discuss a specialist book in urban studies and to encourage more engaging perspectives in today’s urban planning decision-making contexts. At the intersection of urban studies, cultural studies, STS, game design and artistic research, this paper takes an urban planning book and its contemporary context as a starting point and discusses an original art installation as a form of critical reading and participatory engagement in the urban planning decision-making process.  
房间里的系统是一个艺术装置,灵感来自数学家Mihai Botez和建筑师Mariana Celac 1980年在罗马尼亚出版的《空间规划系统》一书。该艺术装置在乌托邦城市、程序化社会(2019-2020)项目的背景下发展和呈现,用有趣和参与式的方法重新诠释了Botez和Celac在当代背景下的住房理念。它的目的是让玩家体验和反思书中提出的住房概念。自这本书出版以来,城市规划的实践发生了巨大的变化。尽管如此,这本书还是很吸引人,因为它试图将城市系统化定义为一门科学,它处理领土结构和城市的组织和复杂的重塑,以确保人类活动发展所需的最佳框架,以及环境和居民之间的相互关系。这是第一本解决系统思考的书,在社会主义国家的背景下,这本书指出了科学(特别是数学)在规划和管理城市主义和经济中的作用。通过表现和代表住房概念,我们试图带回历史的视角,它在今天的城市研究辩论中的复兴,以及公民和城市学家在今天关于城市的政治决策中的作用。通过使用游戏和参与式方法,我们旨在批判性地讨论一本关于城市研究的专业书籍,并鼓励在当今城市规划决策背景下更多引人入胜的观点。在城市研究、文化研究、STS、游戏设计和艺术研究的交叉点上,本文以一本城市规划书籍及其当代语境为出发点,讨论了一种原创艺术装置作为批判性阅读和参与城市规划决策过程的形式。
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引用次数: 0
Counterfactual and alternative histories as design practice 作为设计实践的反事实和另类历史
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.20-39
James Auger, Julian Hanna
The version of design that was shaped and perfected during the 20th Century played a huge role in the making of the modern (global northern) world. Whilst design’s potential as a contributor to the making of worlds is clear, its methods, metrics and purposes have led to a world that is increasingly revealed as fragile, broken and unsustainable. In other words, design today is complicit in the breaking of the world – this essay describes a practice-based design research approach to the making of other worlds. Borrowing from the literary approaches of counterfactual and alternative histories and imaginative fiction, it aims to facilitate the development of new approaches to design, informed through alternative ideologies, methods and motivations.  The counterfactual approach allows us to imagine other ways to be, in this case through the application of alternative value systems, a non-additive approach to technology and a removal of the constraints imposed by history. The approach can be summed up as follows:  Definition of the theme followed by a broad mapping of its related systems. The creation of a counterfactual timeline based on a different outcome of one or more of the events identified on the real timeline. The design of things along the new timeline: hypothetical products, advertising campaigns, images, texts – evidence of the new value system in action. The most vital use of counterfactuals in design is to allow different voices to emerge that were silenced by the dominant, hegemonic or “standard” narrative(s). As we argue in this essay, illustrated with examples from past and current student projects, alternative histories can open up valuable future paths and create space for rich new imaginaries to flourish. 
在20世纪形成和完善的设计版本在现代(全球北方)世界的形成中发挥了巨大作用。虽然设计在创造世界方面的潜力是显而易见的,但它的方法、指标和目的却导致了一个越来越脆弱、破碎和不可持续的世界。换句话说,今天的设计是打破世界的同谋——这篇文章描述了一种基于实践的设计研究方法来创造其他世界。借鉴反事实和另类历史以及富有想象力的小说的文学方法,它旨在通过另类的意识形态、方法和动机,促进新设计方法的发展。反事实方法允许我们想象其他方法,在这种情况下,通过应用替代价值体系,一种非附加的技术方法和消除历史强加的限制。该方法可以概括如下:定义主题,然后绘制相关系统的广泛映射。基于真实时间线上一个或多个事件的不同结果,创建一个反事实的时间线。沿着新时间线设计的事物:假设的产品、广告活动、图像、文本——新价值体系在行动的证据。反事实在设计中最重要的用途是允许被主导、霸权或“标准”叙事压制的不同声音出现。正如我们在这篇文章中所论证的,用过去和现在的学生项目的例子来说明,另类的历史可以开辟有价值的未来道路,为丰富的新想象力创造蓬勃发展的空间。
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引用次数: 0
Designing Transitions, Restoring Habitat: Theories of Change from the Ecosystem Restoration Community Movement 设计过渡,恢复生境:生态系统恢复群落运动的变化理论
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.52-71
Madeline Sides
The practice of ecological restoration spans a wide range of human interventions in socio-ecological systems. These interventions include activities ranging from plant propagation to river rerouting, and are done with the intention of bringing about desirable futures in response to ecosystem degradation. Through restoration, post-industrial sites have been transformed into thriving oases, and forests decimated by severe fire have been revegetated. This ever-expanding global body of work offers concrete, longstanding examples of people working together to design for transitions and create restored human habitats. In this paper, I frame this widespread movement of multiple epistemic cultures and their restorative projects as examples of designing for transitions. This paper concentrates on one specific subculture within restoration: the international Ecosystem Restoration Communities movement, which is a network of more than fifty restoration communities across thirty different countries working at the grassroots level to restore degraded land.  I analyse the case of the Ecosystem Restoration Communities movement using the lens of “theories of change” from the Transition Design framework, bringing the two fields into conversation. Transition Design scholarship argues for greater consideration of the theories of change that drive designing. As such, those who design for transitions need concrete examples of how a theory of change may be translated into a design strategy and designed artifacts as part of a change-making process. To this end, I present four themes of change theories present in the Ecosystem Restoration Communities network. I discuss how they are translated into restoration approaches and subsequently into designed artifacts through individual Ecosystem Restoration Communities. I present this case to strengthen the connection between designing for transitions and restoration, as well as to illustrate how theories of change can guide the work of designing transformative change.  
生态恢复的实践涵盖了社会生态系统中广泛的人类干预。这些干预措施包括从植物繁殖到河流改道的各种活动,其目的是为应对生态系统退化带来理想的未来。通过恢复,后工业遗址变成了繁茂的绿洲,被严重火灾摧毁的森林得到了重新种植。这个不断扩大的全球工作机构提供了具体的,长期的例子,人们共同努力设计过渡和创造恢复的人类栖息地。在本文中,我将这种多种认知文化的广泛运动及其恢复性项目作为过渡设计的例子。这篇论文集中在恢复中的一个特定亚文化:国际生态系统恢复社区运动,这是一个由30个不同国家的50多个恢复社区组成的网络,在基层致力于恢复退化的土地。我用过渡设计框架中的“变化理论”来分析生态系统恢复社区运动的案例,将这两个领域带入对话。过渡设计学者主张更多地考虑驱动设计的变化理论。因此,那些为转换进行设计的人需要具体的例子来说明如何将变更理论转化为设计策略和作为变更制定过程一部分的设计工件。为此,我提出了生态系统恢复群落网络中变化理论的四个主题。我讨论了如何将它们转化为恢复方法,并随后通过单个生态系统恢复群落转化为设计的人工制品。我提出这个案例是为了加强过渡设计和恢复设计之间的联系,并说明变化理论如何指导设计转型变化的工作。
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引用次数: 0
Emerging habitats: Design as a Worldmaking Agent 新兴的栖息地:作为世界创造媒介的设计
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.8-19
R. Paez, Mariana Amatullo
This special issue of Temes de Disseny explores emerging habitats and design as a worldmaking agent across a variety of scales, settings and disciplines.  Can design leverage its worldmaking potential using its symbolic and operative apparatuses to proliferate various versions of the world? Can design maintain and even multiply plural worlds in the face of global homogenisation? Contributing authors manifest these fundamental and intertwined questions through a rich and diverse series of contributions compiled from radical design practices, applied research, case studies, practice-based reflections and pictorials that are far-reaching in their intersectionality and forward orientation. 
本期特刊《Temes de Disseny》探讨了新兴的栖息地和设计作为各种尺度、背景和学科的世界创造媒介。设计能否利用其创造世界的潜力,利用其象征性和操作性的装置来增殖各种版本的世界?在全球同质化的情况下,设计能维持甚至使多元世界多样化吗?贡献作者通过从激进的设计实践、应用研究、案例研究、基于实践的反思和具有深远交叉性和前瞻性的图片汇编的丰富多样的系列贡献来展示这些基本和相互交织的问题。
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引用次数: 0
From Anthropocene to Aerocene, through Biocene: Critical Reflections on the Future of Air Mobility 从人类世到中新世,再到生物新世:对未来空中交通的批判性思考
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.138-157
Paolo Cardini, Irina V. Wang
The paper illustrates a case study developed within the Rhode Island School of Design (RISD) for Hyundai Motor Company (Hyundai), focusing on the future of Urban Air Mobility (UAM). The interest in the topic of aerial transportation followed a recent partnership between Hyundai and Uber Inc., aiming to commercialise an electric flying taxi service in 2028 in the city of San Francisco. In response to the increasing need for sustainable options, this research project explores the risks, alternative trajectories, and socioeconomic and environmental implications for the future of UAM. The work is generated at the conjunction of the Anthropocene, Aerocene and Biocene, which, besides representing both the conceptual and operational context, provide the inspiration for a multilayered conceptual framework. The Anthropocene, characterising the human species, flows into critical practices; the Aerocene, as a future scenario, engages with speculations; and the Biocene, as a new environmental order, fosters a post-human-centred approach. 
本文阐述了罗德岛设计学院(RISD)为现代汽车公司(Hyundai)开发的一个案例研究,重点关注城市空中交通(UAM)的未来。现代汽车(Hyundai)和优步(Uber Inc.)最近达成了一项合作,旨在于2028年在旧金山将电动飞行出租车服务商业化,这引发了人们对空中交通这一话题的兴趣。为了应对日益增长的对可持续选择的需求,本研究项目探讨了UAM未来的风险、替代轨迹以及社会经济和环境影响。这项工作是在人类世、中新世和生物新世的结合中产生的,除了代表概念和操作背景外,还为多层概念框架提供了灵感。 人类世,人类物种的特征,流入关键的做法;新世,作为未来的情景,涉及各种猜测;而新世作为一种新的环境秩序,促进了一种后人类中心的方法。
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引用次数: 0
Towards Contingency: How Design Literacy Empowers Pluralistic Worldviews and Enhances Transitional Design 走向偶然性:设计素养如何赋予多元世界观并增强过渡设计
Q1 Arts and Humanities Pub Date : 2023-07-27 DOI: 10.46467/tdd39.2023.92-113
Dustin Jessen, Sven Quadflieg
The word “literacy” has come to be used to describe a wide range of competencies, including design literacy – a term that, despite its presence in design discourse, is still characterised by a certain fuzziness. In this paper, we explore this highly discursive theoretical field in order to gain a more nuanced and expanded understanding of the topic. In doing so, we argue that these divergent positions are also due to the ambiguity of the term “design”.   We understand design as the perpetual de- and reconstruction of the world, as a way of worldmaking, both physically and conceptually. Thus, design literacy can be understood as a way to perceive traces of design and its processes, to perceive the world as contingent: a circular cognitive process of recognising that something – if not everything – in our cultural pluriverse is designed, understanding how it was designed and that it can potentially become the subject of design again and again. In our paper, we emphasise the contingency of design – and the ethical level that can arise from understanding the possibility of a different design.   Ultimately, our aim with this paper is to emphasise that design literacy is a crucial competence for encouraging pluralistic perspectives and initiating transition processes, as it helps to acknowledge the temporary necessity but long-term non-necessity of things (which particularly includes the transitory nature of one’s own creations).  
“素养”这个词已经被用来描述广泛的能力,包括设计素养——这个术语,尽管在设计话语中存在,但仍然具有一定的模糊性。在本文中,我们探讨了这一高度话语的理论领域,以获得更细致和更广泛的理解。在这样做的过程中,我们认为这些不同的立场也是由于术语“设计”的模糊性。 我们将设计理解为对世界的永久解构和重建,作为一种创造世界的方式,无论是在物理上还是在概念上。因此,设计素养可以被理解为一种感知设计痕迹及其过程的方式,将世界视为偶然的:一个循环的认知过程,认识到我们多元文化中的某些东西(如果不是所有东西)是被设计的,理解它是如何被设计的,并且它有可能一次又一次地成为设计的主题。在我们的论文中,我们强调了设计的偶然性——以及通过理解不同设计的可能性而产生的伦理层面。 最终,我们这篇论文的目的是强调设计素养是鼓励多元观点和启动过渡过程的关键能力,因为它有助于承认事物的暂时必要性,但长期非必要性(特别是包括自己创作的短暂性)。
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Temes de Disseny
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