Underwater 3D structures as semantic landmarks in SONAR mapping

Thomas Guerneve, K. Subr, Y. Pétillot
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引用次数: 5

Abstract

SONAR mapping of underwater environments leads to dense point-clouds. These maps have large memory footprints, are inherently noisy and consist of raw data with no semantic information. This paper presents an approach to underwater semantic mapping where known man-made structures that appear in multibeam SONAR data are automatically recognised. From a set of SONAR images acquired by an Autonomous Underwater Vehicle (AUV) and a catalogue of ‘a-priori’ 3D CAD models of structures that may potentially be found in the data, our algorithm proceeds in two phases. First we recognise objects using an efficient, rotation-invariant 2D descriptor combined with a histogram matching method. Then, we determine pose using a 6 degree-of-freedom registration of the 3D object to the local scene using a fast 2D correlation, refined with an iterative closest point (ICP)-based method. Once the structures located and identified, we build a semantic representation of the world based on the initial CAD models, resulting in a lightweight yet accurate world model. We demonstrate the applicability of our method on field data acquired by an AUV in Loch Linnhe, Scotland. Our method proves to be suitable for online semantic mapping of a partially man-made underwater environment such as a typical oil field.
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水下三维结构在声纳映射中的语义标志
水下环境的声纳测绘导致密集的点云。这些地图占用大量内存,固有地有噪声,并且由没有语义信息的原始数据组成。本文提出了一种自动识别多波束声呐数据中出现的已知人造结构的水下语义映射方法。从自主水下航行器(AUV)获取的一组声纳图像和可能在数据中发现的“先验”结构3D CAD模型目录中,我们的算法分两个阶段进行。首先,我们使用一种有效的、旋转不变的2D描述符结合直方图匹配方法来识别物体。然后,我们使用快速2D相关的3D对象到局部场景的6个自由度配准来确定姿态,并使用基于迭代最近点(ICP)的方法进行改进。一旦结构被定位和识别,我们就会在初始CAD模型的基础上建立世界的语义表示,从而产生轻量级但准确的世界模型。我们证明了该方法在苏格兰Linnhe湖水下航行器获取的现场数据上的适用性。结果表明,该方法适用于典型油田等部分人工水下环境的在线语义映射。
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