Price of anarchy for Mean Field Games

R. Carmona, Christy V. Graves, Zongjun Tan
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引用次数: 17

Abstract

The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean field game equilibrium to the optimal social cost as computed by a central planner. We illustrate properties of such a price of anarchy on linear quadratic extended mean field games, for which explicit computations are possible. A sufficient and necessary condition to have no price of anarchy is presented. Various asymptotic behaviors of the price of anarchy are proved for limiting behaviors of the coefficients in the model and numerics are presented.
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为Mean Field Games带来混乱的代价
无政府状态的价格,最初是用来量化路由博弈中自私行为的低效率,现在被扩展到平均场博弈中。无政府状态的代价被定义为由平均博弈均衡计算出的最坏情况下的社会成本与由中央计划者计算出的最优社会成本之比。我们举例说明了线性二次扩展平均场对策上这种无政府状态代价的性质,对于它的显式计算是可能的。给出了无政府状态无代价的充要条件。对于模型中各系数的极限行为,证明了无状态价格的各种渐近行为,并给出数值计算。
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