Virtual Reality Technology and Speech Analysis for People Who Stutter

IF 0.4 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC EMITTER-International Journal of Engineering Technology Pub Date : 2021-12-27 DOI:10.24003/emitter.v9i2.649
Abeer N. Al-Nafjan, Najwa Alghamdi, Abdulaziz Almudhi
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Abstract

Virtual reality (VR) technology provides an interactive computer-generated experience that artificially simulates real-life situations by creating a virtual environment that looks real and stimulates the user’s feelings. During the past few years, the use of VR technology in clinical interventions for assessment, rehabilitation and treatment have received increased attention. Accordingly, many clinical studies and applications have been proposed in the field of mental health, including anxiety disorders. Stuttering is a speech disorder in which affected individuals have a problem with the flow of speech. This can manifest in the repetition and prolongation of words or phrases, as well as in involuntary silent pauses or blocks during which the individual is unable to produce sounds. Stuttering is often accompanied by a social anxiety disorder as a secondary symptom, which requires separate treatment. In this study, we evaluated the effectiveness of using a VR environment as a medium for presenting speech training tasks. In addition, we evaluated the accuracy of a speech analyzer module in detecting stuttering events.
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口吃者的虚拟现实技术与言语分析
虚拟现实(VR)技术提供了一种交互式的计算机生成体验,通过创造一个看起来真实的虚拟环境,刺激用户的感受,人为地模拟现实生活中的情况。在过去的几年里,VR技术在临床干预评估、康复和治疗中的应用受到了越来越多的关注。因此,在包括焦虑症在内的心理健康领域提出了许多临床研究和应用。口吃是一种言语障碍,受影响的个体在言语流畅方面存在问题。这可以表现在单词或短语的重复和延长,以及无意识的沉默停顿或阻塞,在此期间个人无法发出声音。口吃通常伴随着社交焦虑障碍作为次要症状,需要单独治疗。在本研究中,我们评估了使用VR环境作为呈现语音训练任务的媒介的有效性。此外,我们评估了语音分析模块在检测口吃事件中的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
EMITTER-International Journal of Engineering Technology
EMITTER-International Journal of Engineering Technology ENGINEERING, ELECTRICAL & ELECTRONIC-
自引率
0.00%
发文量
7
审稿时长
12 weeks
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