Searching for Animal Names Through Games

Dicky Reza Edina Permana, Nurkhalis Suazi, Teguh Cahya Wibawa
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Abstract

Children are the next generation of the nation where children must have provisions in the form of knowledge. And knowledge can be obtained through learning. The basic nature of children is playing with the introduction of these animal names through games. The purpose of this research is to create a mobile game for children aged 5-7 years that simulates animal name recognition. The research method used in this research is descriptive with a quantitative approach. The results of the research conducted so that children recognize the names of animals. The main concept of this product is game. In the end this game was created to educate children. This simulation is made for children to know the names of existing animals. The game scheme is made in several levels. This research was conducted with the aim of developing games so that they can be a means of learning for children on Android-based mobile devices, to broaden children's horizons, and to determine the feasibility of Android-based learning. With this game can shape the character and development of children.
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通过游戏搜索动物的名字
儿童是国家的下一代,儿童必须以知识的形式得到保障。而知识是可以通过学习获得的。孩子们的基本天性就是通过游戏来介绍这些动物的名字。这项研究的目的是为5-7岁的儿童创造一款模拟动物名字识别的手机游戏。在本研究中使用的研究方法是描述性与定量的方法。这项研究的结果是为了让孩子们认识动物的名字。这个产品的主要概念是游戏。最后,这个游戏是为了教育孩子而创造的。这个模拟是为了让孩子们知道现存动物的名字。游戏方案由几个关卡组成。本研究的目的是开发游戏,使其成为儿童在android移动设备上学习的一种手段,拓宽儿童的视野,并确定基于android学习的可行性。有了这个游戏可以塑造孩子的性格和发展。
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