Requirements for Game Based Cognitive Intervention System for Acquired Brain Injury

M. A. Elaklouk, N. Zin
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引用次数: 7

Abstract

Brain damage resulting from acquired brain injury is a leading cause of long term disability. The damage ranges from cognitive impairments such as attention, concentration, memory, and executive function deficits, to motor disabilities that can significantly affect survivors’ quality of life and limit their ability to perform everyday tasks. The use of serious games to augment cognitive and/or physical rehabilitation offers benefits that are not generally available in conventional rehabilitation methods. In this paper we discussed game design principles which are relevant to brain damage rehabilitation and presented several prototypes used for cognitive rehabilitation. We conducted a four-week study using these games in one of the Gaza, Palestine rehabilitation centers. The objective was to identify the potentials and requirements for using serious games as a solution to the conventional rehabilitation problems. Problems with conventional rehabilitation include boredom due to its repetitive nature and insufficiency due to limited human resources and facilities. We designed and evaluated our game prototypes and presented results which are the requirements of game-based therapeutic system or what makes games useful from a therapeutic view.
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基于游戏的后天性脑损伤认知干预系统需求
后天脑损伤导致的脑损伤是导致长期残疾的主要原因。这些损害包括认知障碍,如注意力、注意力、记忆力和执行功能缺陷,以及运动障碍,这些障碍会严重影响幸存者的生活质量,限制他们执行日常任务的能力。使用严肃游戏来增强认知和/或身体康复提供了传统康复方法通常无法获得的好处。在本文中,我们讨论了与脑损伤康复相关的游戏设计原则,并提出了几种用于认知康复的原型。我们在巴勒斯坦加沙的一个康复中心用这些游戏进行了为期四周的研究。目的是确定利用严肃游戏作为解决传统康复问题的潜力和要求。传统康复的问题包括重复性的无聊和人力资源和设施有限的不足。我们设计并评估了我们的游戏原型,并呈现了基于游戏的治疗系统的需求,或者从治疗的角度来看,是什么让游戏变得有用。
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