Towards Representational Adequacy: A Critical Analysis of Transgender Representation in Tell Me Why

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-05-18 DOI:10.1177/15554120231176634
John McLaren
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Abstract

While transgender representation in media has improved in quantity over the last decade, the representation of transgender men in video games is still limited. In this work, I examine the character Tyler from the game Tell Me Why as a critical case study toward the representational adequacy of transgender people in video games. Through a focus on character design, narrative, paratexts, and game reception, I explore the ways Tyler is a more complex example of transgender representation. Additionally, I argue that the act of bringing transgender people into character creation results in a more complex representation.
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走向表现的充分性:《告诉我为什么》中跨性别表现的批判性分析
虽然在过去十年中,跨性别者在媒体中的表现有所改善,但电子游戏中跨性别男性的表现仍然有限。在这篇文章中,我研究了游戏《Tell Me Why》中的角色Tyler,并将其作为电子游戏中跨性别者代表性充分性的关键案例研究。通过对角色设计、叙事、文本和游戏接受的关注,我探索了《泰勒》是跨性别表现的一个更复杂的例子。此外,我认为将跨性别者引入角色创造会导致更复杂的表现。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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