{"title":"Towards Representational Adequacy: A Critical Analysis of Transgender Representation in Tell Me Why","authors":"John McLaren","doi":"10.1177/15554120231176634","DOIUrl":null,"url":null,"abstract":"While transgender representation in media has improved in quantity over the last decade, the representation of transgender men in video games is still limited. In this work, I examine the character Tyler from the game Tell Me Why as a critical case study toward the representational adequacy of transgender people in video games. Through a focus on character design, narrative, paratexts, and game reception, I explore the ways Tyler is a more complex example of transgender representation. Additionally, I argue that the act of bringing transgender people into character creation results in a more complex representation.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":"25 1","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2023-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120231176634","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
While transgender representation in media has improved in quantity over the last decade, the representation of transgender men in video games is still limited. In this work, I examine the character Tyler from the game Tell Me Why as a critical case study toward the representational adequacy of transgender people in video games. Through a focus on character design, narrative, paratexts, and game reception, I explore the ways Tyler is a more complex example of transgender representation. Additionally, I argue that the act of bringing transgender people into character creation results in a more complex representation.
虽然在过去十年中,跨性别者在媒体中的表现有所改善,但电子游戏中跨性别男性的表现仍然有限。在这篇文章中,我研究了游戏《Tell Me Why》中的角色Tyler,并将其作为电子游戏中跨性别者代表性充分性的关键案例研究。通过对角色设计、叙事、文本和游戏接受的关注,我探索了《泰勒》是跨性别表现的一个更复杂的例子。此外,我认为将跨性别者引入角色创造会导致更复杂的表现。
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.