{"title":"An Ethnographic Study of Mobile Videogames for English Vocabulary Development In Urban China","authors":"Paul Craig, Néna Roa-Seïler, Zongjie Wang","doi":"10.6025/ed/2019/8/1/17-21","DOIUrl":null,"url":null,"abstract":"This study investigates the effectiveness of mobile video games for learning English language vocabulary among Chinese students in comparison with more standard electronic dictionary learning. This involved an ethnographic study of students in their natural learning environment which was followed by classroom testing of vocabulary proficiency. Results show that educational video games can both improve the student learning experience and student results when combined with traditional methods.","PeriodicalId":13350,"journal":{"name":"III-Nitride Electronic Devices","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"III-Nitride Electronic Devices","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.6025/ed/2019/8/1/17-21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This study investigates the effectiveness of mobile video games for learning English language vocabulary among Chinese students in comparison with more standard electronic dictionary learning. This involved an ethnographic study of students in their natural learning environment which was followed by classroom testing of vocabulary proficiency. Results show that educational video games can both improve the student learning experience and student results when combined with traditional methods.