Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling

IF 1.9 3区 医学 Q2 SOCIAL ISSUES Addiction Research & Theory Pub Date : 2022-11-30 DOI:10.1080/16066359.2022.2141717
Sophie G. Coelho, M. Keough, D. Hodgins, N. Shead, Puneet K Parmar, Hyoun S. Kim
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引用次数: 1

Abstract

Abstract Background A robust literature has found that loot box purchasing is associated with gambling and problem gambling. However, it remains unclear whether this association is merely an artifact of known psychological risk factors for gambling. The present study thus examined associations of loot box purchasing with gambling and problem gambling while controlling for potential psychological confounders. Methods Current gamers, recruited from five Canadian universities (N = 1189) and Academic Prolific and Reddit (N = 499), reported on loot box engagement, gambling engagement, and psychological characteristics. In each sample, binomial logistic regression analyses were used to examine the association between past-year loot box purchasing and likelihood of past-year gambling. Hierarchical linear regression analyses were used to examine the associations of each of past-year loot box purchasing and risky loot box engagement with problem gambling severity. Results In both samples, having purchased loot boxes in the past year was significantly associated with increased likelihood of having gambled in the past year and greater problem gambling severity. In the student sample, greater risky loot box engagement was significantly associated with increased problem gambling severity. Conclusions Consistent with previous research, there exist associations between loot box purchasing and gambling. Results suggest that these associations are robust to known psychological risk factors for gambling, reducing plausibility of the notion that the association between loot box purchasing and gambling exists only due to shared psychological vulnerabilities. Loot box purchasing represents an important marker of risk for gambling and problem gambling among people who play video games.
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当控制已知的赌博心理风险因素时,战利品盒购买与赌博和问题赌博有关
大量文献发现,战利品盒购买与赌博和问题赌博有关。然而,目前尚不清楚这种联系是否仅仅是已知的赌博心理风险因素的产物。因此,本研究在控制潜在的心理混杂因素的情况下,检验了战利品箱购买与赌博和问题赌博之间的联系。从5所加拿大大学(N = 1189)和Academic多产网站和Reddit (N = 499)招募的当前玩家,报告了他们的战利品盒粘性、赌博粘性和心理特征。在每个样本中,我们使用二项逻辑回归分析来检验过去一年战利品箱购买与过去一年赌博可能性之间的关系。使用层次线性回归分析来检验过去一年的战利品盒购买和冒险战利品盒参与与问题赌博严重程度的关系。在这两个样本中,在过去一年中购买过战利品盒的人与过去一年中赌博的可能性增加和赌博问题严重程度增加显著相关。在学生样本中,更高风险的战利品盒粘性与问题赌博的严重程度显著相关。与之前的研究一致,战利品盒购买与赌博之间存在关联。结果表明,这些关联与已知的赌博心理风险因素密切相关,从而降低了战利品盒购买与赌博之间的关联仅存在于共同的心理脆弱性这一观点的合理性。对于玩电子游戏的人来说,购买战利品盒是赌博风险和问题赌博的重要标志。
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来源期刊
CiteScore
5.40
自引率
6.90%
发文量
45
期刊介绍: Since being founded in 1993, Addiction Research and Theory has been the leading outlet for research and theoretical contributions that view addictive behaviour as arising from psychological processes within the individual and the social context in which the behaviour takes place as much as from the biological effects of the psychoactive substance or activity involved. This cross-disciplinary journal examines addictive behaviours from a variety of perspectives and methods of inquiry. Disciplines represented in the journal include Anthropology, Economics, Epidemiology, Medicine, Sociology, Psychology and History, but high quality contributions from other relevant areas will also be considered.
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