Evaluation of a tangible interface for architectural daylighting analysis

Joshua D. Nasman, B. Cutler
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引用次数: 5

Abstract

We present a study of a tangible user interface (TUI) for architectural design and daylighting analysis. This tool provides an intuitive way for architects and future building occupants to quickly construct physical models and then view a simulation of daylighting in the model at interactive rates. We conducted a user study of both formally-trained architects and non-architects in a set of analysis and design exercises. This study investigates the effectiveness of this interface as an educational tool, the precision and accuracy of the constructed physical models, and the overall effectiveness of the tangible interface. The four part study investigates users' intuitions about daylighting and their interaction with the tool for analysis of an existing space, for proposing renovations to the space, and for designing a totally new space with the same architectural program that better addresses the occupants' needs. These exercises revealed misconceptions in many of the participants' intuitions about day-lighting and overall the participants expressed interest in this simulation tool for daylighting analysis in architectural design. Architectural daylighting design is the use of windows and reflective surfaces to make effective use of natural light from the sun and sky within a physical environment. Increased use of daylighting can reduce the need for supplemental electric lighting during the day, decreasing operating costs and reducing the consumption of non-renewable resources. The daylighting analysis system simulates the complex inter-reflection of natural light within a scene and uses a set of six standard office projectors surrounding the table to "paint" the physical primitives with the simulation results. Designing in the tabletop system is done by sketching with physical wall primitives to create a closed space with window primitives that are placed over the top edge of the walls. A calibrated overhead camera captures the arrangement of these elements and the geometry is converted into a closed triangle mesh. Radiosity, a patch-based lighting method, is used to simulate light propagation within the space and the rendering system displays the simulated natural lighting on the physical model using six projectors positioned in a circle above the table. The contributions of our work: • Exploration of participants' fundamental understanding of daylighting design, overlighting, underlighting and glare. • Quantitative analysis of the users' accuracy in using our physical sketching system to model a room they had just visited. • Evaluation of the participants' use of our tool and their perception of quantitative and qualitative daylighting from the displayed simulations. • Demonstration of our tangible interface as a creativity-enhancing tool for architectural daylighting design. Our study was divided into four consecutive tasks. The first task was designed to prime the user for thinking about daylighting and gauge the user's pre-existing intuition about daylighting. For the second task, users were introduced to the TUI for daylighting simulation and asked to construct and analyze a physical model of the computer lab they had just visited. Then users were asked to propose and evaluate a modest renovation to the existing space to improve the use of daylighting in the space. And finally, the users were encouraged to create a brand new design and use the TUI to evaluate the resulting illumination. Participants in this study were significantly and positively influenced by our tangible interface for daylighting simulation. Users consistently claimed that their lighting intuition was improved, their design was aided by the tool, and that the interface was accessible. Many participants used the tool to look at lighting in various seasons to understand how daylighting will vary throughout the year. Despite this, it was clear that users need additional quantitative feedback and visualization to more fully analyze glare in high contrast lighting conditions.
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建筑采光分析的有形界面评价
我们提出了一个有形用户界面(TUI)的建筑设计和采光分析的研究。该工具为建筑师和未来的建筑居住者提供了一种直观的方式来快速构建物理模型,然后以交互速率在模型中查看采光的模拟。我们在一组分析和设计练习中对受过正式训练的架构师和非架构师进行了用户研究。本研究考察了该界面作为教育工具的有效性,构建的物理模型的精确性和准确性,以及有形界面的整体有效性。这项由四个部分组成的研究调查了用户对采光的直觉,以及他们与现有空间分析工具的互动,对空间提出改造建议,并设计一个具有相同建筑方案的全新空间,以更好地满足居住者的需求。这些练习揭示了许多参与者对采光直觉的误解,总体而言,参与者对建筑设计中采光分析的模拟工具表示了兴趣。建筑采光设计是利用窗户和反射表面在物理环境中有效地利用来自太阳和天空的自然光。增加采光可以减少白天对补充电力照明的需求,降低运营成本,减少不可再生资源的消耗。采光分析系统模拟了场景中自然光线的复杂相互反射,并使用一组围绕桌子的六个标准办公投影仪来“绘制”模拟结果的物理原语。桌面系统的设计是通过绘制物理墙壁原语来创建一个封闭的空间,并将窗口原语放置在墙壁的顶部边缘。校准的头顶摄像机捕捉这些元素的排列,并将几何形状转换为封闭的三角形网格。Radiosity是一种基于patch的照明方法,用于模拟光线在空间内的传播,渲染系统使用放置在桌子上方圆形的六个投影仪将模拟的自然光线显示在物理模型上。我们的工作贡献:•探索参与者对采光设计、过光、欠光和眩光的基本理解。•定量分析用户在使用我们的物理素描系统来模拟他们刚刚访问过的房间时的准确性。•评估参与者对我们工具的使用情况,以及他们从显示的模拟中对定量和定性采光的感知。•展示我们的有形界面作为建筑采光设计的创造性增强工具。我们的研究分为四个连续的任务。第一个任务是让用户开始思考采光,并衡量用户对采光的预先存在的直觉。对于第二个任务,用户被介绍到TUI进行采光模拟,并被要求构建和分析他们刚刚访问的计算机实验室的物理模型。然后要求用户提出并评估对现有空间的适度改造,以改善空间采光的使用。最后,鼓励用户创建一个全新的设计,并使用TUI来评估由此产生的照明。本研究的参与者被我们的有形界面的采光模拟显著和积极的影响。用户一致声称他们的照明直觉得到了改善,他们的设计得到了工具的帮助,并且界面易于访问。许多参与者使用该工具来观察不同季节的照明,以了解全年的日照变化情况。尽管如此,很明显,用户需要额外的定量反馈和可视化来更全面地分析高对比度照明条件下的眩光。
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