{"title":"Design and Realization of 3D Movie Animation Production Management System Based on Motion Capture Technology","authors":"Wendong, Changjun Wang","doi":"10.1145/3510858.3511343","DOIUrl":null,"url":null,"abstract":"Motion capture technology refers to setting trackers at the key parts of the measured object, measuring the coordinates and orientations of the measured object in physical space, and obtaining the data of three-dimensional coordinates after computer processing. After more than ten years, many excellent two-dimensional animated films and three-dimensional animated films emerged and created. Behind their success, there is no lack of \"motion capture technology\", a powerful \"pushing hand\". 3D motion animation, by using the motion capture system to attach real motion data to animated characters, has natural and smooth movements, continuity and strong sense of action strike, which is as natural and realistic as real characters' movements, and conforms to the development of people's aesthetic law. With the development of virtual reality technology, animation has stepped into the era of character action striving to be realistic. Animation has gradually developed from 2D to 3D, and motion capture technology has been widely used in the animation industry, showing unique advantages. However, with the wide application of two-dimensional motion capture technology in the process of two-dimensional live movie and three-dimensional animation creation, it is becoming more and more mature. This paper mainly aims at the main problems in the development of 3D motion capture technology in China, and promotes the development of Chinese film and television animation through the application of 3D motion capture technology.","PeriodicalId":6757,"journal":{"name":"2021 IEEE 3rd International Conference on Civil Aviation Safety and Information Technology (ICCASIT)","volume":"80 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 3rd International Conference on Civil Aviation Safety and Information Technology (ICCASIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3510858.3511343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Motion capture technology refers to setting trackers at the key parts of the measured object, measuring the coordinates and orientations of the measured object in physical space, and obtaining the data of three-dimensional coordinates after computer processing. After more than ten years, many excellent two-dimensional animated films and three-dimensional animated films emerged and created. Behind their success, there is no lack of "motion capture technology", a powerful "pushing hand". 3D motion animation, by using the motion capture system to attach real motion data to animated characters, has natural and smooth movements, continuity and strong sense of action strike, which is as natural and realistic as real characters' movements, and conforms to the development of people's aesthetic law. With the development of virtual reality technology, animation has stepped into the era of character action striving to be realistic. Animation has gradually developed from 2D to 3D, and motion capture technology has been widely used in the animation industry, showing unique advantages. However, with the wide application of two-dimensional motion capture technology in the process of two-dimensional live movie and three-dimensional animation creation, it is becoming more and more mature. This paper mainly aims at the main problems in the development of 3D motion capture technology in China, and promotes the development of Chinese film and television animation through the application of 3D motion capture technology.