Experiencing cinematic architecture: the impact of architecture on the audience emotional engagement

IF 1.8 1区 艺术学 N/A ARCHITECTURE Archnet-IJAR International Journal of Architectural Research Pub Date : 2023-01-13 DOI:10.1108/arch-10-2022-0210
N. Abu-Obeid, L. Abuhassan
{"title":"Experiencing cinematic architecture: the impact of architecture on the audience emotional engagement","authors":"N. Abu-Obeid, L. Abuhassan","doi":"10.1108/arch-10-2022-0210","DOIUrl":null,"url":null,"abstract":"PurposeThe goal of the study is to underline “Cinematic Architecture” as another source of architectural thinking and research. This study is also a response to the shortage in empirical research on architecture in the cinema. Moreover, the study introduces the architectural components that qualify the cinematic spaces to be influential cinematic experience. This is in addition to investigating the impact of these components on the viewers' cognitive and emotional experience of films.Design/methodology/approachIn the reported study, an empirical experiment examined scenes from three different movies as experienced by a selected group of audience of movies fans (architects and laypersons). The audience was asked to report feelings the audience had about each scene using a questionnaire that was designed for this purpose, and the audience was asked to write down the aspects that affected the audience's emotions. The experiment evaluated selected emotional states and could specify the architectural features and/or objects that significantly contributed in inducing these emotions.FindingsThis study's findings concluded that emotions, which exist in the positive margin of the emotions “circumplex model,” were influenced by architectural components that were different from those that influenced emotions which lie in the negative margin of the model.Research limitations/implicationsAs for filmmakers, the study contributes in developing filmmakers' knowledge about the role of architecture in scenic creation and thus how that knowledge enhances filmmakers' film narrative and the narrative's spatial imagery. As for academia, this study contributes in developing the knowledge about film cognition as related to architectural semiotics. In the context of behavioral approach to architectural design, a behavior setting which is the basic element in environmental design can be dramatized by applying a cinematic narrative to a human activity system within a milieu of architectural design elements.Practical implicationsThis study is important for architects, as the study provides architects with an alternative tool for fictional experience and for testing architectural ideas through cinematic architecture. This study also helps in developing new venues for the practice of architecture into the world of fiction. This study also contributes in developing the trend that architectural design thinking can learn from cinematic thinking and practice.Originality/valueThis study introduces an empirical approach to evaluate architectural entities as part of cinematic experience. This study also comes as a response to the shortage in empirical research on architecture in the cinema.","PeriodicalId":51801,"journal":{"name":"Archnet-IJAR International Journal of Architectural Research","volume":null,"pages":null},"PeriodicalIF":1.8000,"publicationDate":"2023-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Archnet-IJAR International Journal of Architectural Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/arch-10-2022-0210","RegionNum":1,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"N/A","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

PurposeThe goal of the study is to underline “Cinematic Architecture” as another source of architectural thinking and research. This study is also a response to the shortage in empirical research on architecture in the cinema. Moreover, the study introduces the architectural components that qualify the cinematic spaces to be influential cinematic experience. This is in addition to investigating the impact of these components on the viewers' cognitive and emotional experience of films.Design/methodology/approachIn the reported study, an empirical experiment examined scenes from three different movies as experienced by a selected group of audience of movies fans (architects and laypersons). The audience was asked to report feelings the audience had about each scene using a questionnaire that was designed for this purpose, and the audience was asked to write down the aspects that affected the audience's emotions. The experiment evaluated selected emotional states and could specify the architectural features and/or objects that significantly contributed in inducing these emotions.FindingsThis study's findings concluded that emotions, which exist in the positive margin of the emotions “circumplex model,” were influenced by architectural components that were different from those that influenced emotions which lie in the negative margin of the model.Research limitations/implicationsAs for filmmakers, the study contributes in developing filmmakers' knowledge about the role of architecture in scenic creation and thus how that knowledge enhances filmmakers' film narrative and the narrative's spatial imagery. As for academia, this study contributes in developing the knowledge about film cognition as related to architectural semiotics. In the context of behavioral approach to architectural design, a behavior setting which is the basic element in environmental design can be dramatized by applying a cinematic narrative to a human activity system within a milieu of architectural design elements.Practical implicationsThis study is important for architects, as the study provides architects with an alternative tool for fictional experience and for testing architectural ideas through cinematic architecture. This study also helps in developing new venues for the practice of architecture into the world of fiction. This study also contributes in developing the trend that architectural design thinking can learn from cinematic thinking and practice.Originality/valueThis study introduces an empirical approach to evaluate architectural entities as part of cinematic experience. This study also comes as a response to the shortage in empirical research on architecture in the cinema.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
体验电影建筑:建筑对观众情感投入的影响
本研究的目的是强调“电影建筑”作为建筑思维和研究的另一个来源。本研究也是对电影建筑实证研究不足的一种回应。此外,该研究还介绍了使电影空间具有影响力的电影体验的建筑组件。除此之外,我们还研究了这些因素对观众对电影的认知和情感体验的影响。设计/方法/方法在报告的研究中,一项实证实验研究了三部不同电影的场景,这些场景是由一组选定的影迷(建筑师和非专业人士)体验的。观众被要求使用为此目的设计的问卷来报告观众对每个场景的感受,并要求观众写下影响观众情绪的方面。实验评估了选定的情绪状态,并可以指定建筑特征和/或物体,在诱导这些情绪显著贡献。研究结果本研究的结论是,存在于情绪“环形模型”的积极边缘的情绪受到建筑成分的影响,而这些建筑成分不同于那些影响情绪的建筑成分,它们位于模型的消极边缘。对于电影人来说,本研究有助于发展电影人对建筑在景观创作中的作用的认识,从而提高电影人的电影叙事和叙事的空间意象。在学术界,本研究有助于发展与建筑符号学相关的电影认知知识。在建筑设计行为方法的背景下,行为设置是环境设计的基本元素,可以通过将电影叙事应用于建筑设计元素环境中的人类活动系统来戏剧化。实践意义本研究对建筑师来说很重要,因为该研究为建筑师提供了另一种工具,用于虚拟体验,并通过电影建筑来测试建筑理念。这项研究也有助于在小说世界中开发建筑实践的新场所。这一研究也有助于发展建筑设计思维向电影思维和实践学习的趋势。原创性/价值本研究引入了一种实证方法来评估建筑实体作为电影体验的一部分。本研究也是对电影建筑实证研究不足的一种回应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
5.50
自引率
35.50%
发文量
56
期刊介绍: Archnet-IJAR: International Journal of Architectural Research is an interdisciplinary scholarly journal of architecture, urban design and planning, and built environment studies. The journal aims at establishing a bridge between theory and practice in these fields. The journal acts as a platform that reports on the latest research findings for examining buildings and urban environments and debates innovative approaches for creating responsive environments. Archnet-IJAR is truly international and aims at strengthening ties between scholars, academics, and practitioners from the global north and the global south with contributors and readers reaching across the boundaries of cultures and geographies.
期刊最新文献
Leaving no one behind: unveiling gaps in inclusive architecture at the UIA World Congress of architects 2023 The cost of universal design for public buildings: exploring a realistic, context-dependent research approach How a high-modernism project in South Korea failed: Sewoon Sangga (1966–1972), the first experimental modern planning Enhancing children's social and cognitive development through play space design Toward smart sustainable cities: assessment of stakeholders' readiness for digital participatory planning
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1