Upaya Peningkatan Hasil Belajar Lompat Jauh Melalui Pendekatan Bermain Lompat Tali pada Siswa Kelas IV Sekolah Dasar

Q2 Social Sciences Cakrawala Pendidikan Pub Date : 2019-08-14 DOI:10.20961/jpi.v5i1.33838
Y. Warsiyanti
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引用次数: 1

Abstract

Abstract. The students' long jump learning outcomes still do not meet the KKM. This study aims to describe the process of improving long jump learning outcomes through the rope jumping approach to fourth grade students of Katekan 2 Elementary School in Gantiwarno District, Klaten Regency. This research is a classroom action research. The subjects in this study were grade IV students of SDN 2 Katekan in Gantiwarno District, Klaten Regency with a total of 20 students. The instrument used was a long jump performance test. The data analysistechnique used in this study is descriptive qualitative and quantitative. Based on the results of the study, it can be concluded that the effort to increase the results of the long jump through rope jumping in the fourth grade students of Katekan Elementary School 2 of Gantiwarno Subdistrict, Klaten Regency was successfully marked by an increase in the average value of students. The average value of students in pre-action activities was 55.94 with a percentage of completeness of 40%. This condition experienced an increase in the average value of studentsin the first cycle, namely to be equal to 65.63 and the percentage of completeness by 60%. However, this increase has not yet reached the target set previously. Then after proceeding to the second cycle the students' long jump average value increased to 70.50 with the percentage of completeness of 90%. This shows that the previously set target has been reached so that the research is stopped in cycle II. The long jump learning process using the play approach takes place dynamically and pleasantly. Students actively carry out the task and observe the movement of the long jump technique and discuss each other with friends. All aspects ofassessment are mastered by students. The students' long jump ability increases with the markedby all KKM complete students (Minimum Completion Criteria), namely 67.
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通过四年级学生跳绳的方法提高跳远学习成绩的努力
摘要学生的跳远学习成绩仍不符合KKM。本研究旨在描述通过跳绳教学法提高Klaten Regency Gantiwarno区Katekan 2小学四年级学生跳远学习成果的过程。本研究为课堂行动研究。本研究以Klaten Regency Gantiwarno District Katekan SDN 2年级四年级学生为研究对象,共20名学生。使用的仪器是跳远性能测试。本研究中使用的数据分析技术是描述性、定性和定量的。根据研究结果,可以得出结论,通过跳绳提高Klaten Regency Gantiwarno街道Katekan小学2年级四年级学生跳远成绩的努力是成功的,学生的平均值有所提高。学生在行动前活动中的平均得分为55.94,完成率为40%。在这种情况下,学生在第一个周期的平均值增加了,即等于65.63,完成百分比增加了60%。然而,这一增长尚未达到先前设定的目标。进入第二个循环后,学生的跳远平均值提高到70.50,完成度达到90%。这表明先前设定的目标已经达到,因此研究在第二周期停止。使用游戏方法的跳远学习过程是动态和愉快的。学生积极执行任务,观察跳远技术动作,并与朋友进行讨论。考核的各个方面都由学生掌握。学生的跳远能力显著提高,所有KKM完成学生(最低完成标准)为67。
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来源期刊
Cakrawala Pendidikan
Cakrawala Pendidikan Social Sciences-Education
CiteScore
2.70
自引率
0.00%
发文量
58
审稿时长
8 weeks
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