Matthew D. Calderwood, Jonathan W. Kelly, T. McNamara, Bobby Bodenheimer
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引用次数: 3
Abstract
Desktop virtual reality (VR) provides a more economical and ubiquitous way to present virtual reality to people, at the cost of a significant amount of immersion. Our study explores the addition of a low-cost head-tracking system to a desktop VR system and its impact on spatial cognition. The head-tracking system is used to provide a more 3D-like interface to VR by providing parallax and allowing user access to a larger visual field than is provided by the limited viewing angle of the display monitor. Such an interface, while not providing a full set of vestibular cues, may provide enough additional information to improve spatial learning.