Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition

Matthew D. Calderwood, Jonathan W. Kelly, T. McNamara, Bobby Bodenheimer
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引用次数: 3

Abstract

Desktop virtual reality (VR) provides a more economical and ubiquitous way to present virtual reality to people, at the cost of a significant amount of immersion. Our study explores the addition of a low-cost head-tracking system to a desktop VR system and its impact on spatial cognition. The head-tracking system is used to provide a more 3D-like interface to VR by providing parallax and allowing user access to a larger visual field than is provided by the limited viewing angle of the display monitor. Such an interface, while not providing a full set of vestibular cues, may provide enough additional information to improve spatial learning.
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通过Wii遥控器将头部跟踪添加到桌面虚拟现实中,以辅助空间认知
桌面虚拟现实(VR)提供了一种更经济、更普遍的方式来向人们展示虚拟现实,但代价是大量的沉浸感。我们的研究探讨了在桌面VR系统中添加低成本头部跟踪系统及其对空间认知的影响。头部跟踪系统通过提供视差和允许用户访问比显示器有限视角提供的更大的视野,为VR提供更类似3d的界面。这样的界面虽然不能提供完整的前庭提示,但可以提供足够的额外信息来提高空间学习能力。
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