A Contrastive Analysis on Effect Evaluation of 3D-to-2D Rendering Technologies for Animated Characters

Sha Li, Jibin Wang, X. Meng, Boliang Ji
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Abstract

With the rapid development of computer technologies and arts, the 3D-to-2D rendering technologies have been extensively applied to the animation industry. This thesis makes a contrastive analysis on the applications and their effects of two 3D-to-2D rendering technologies in the performance of animated characters. The eye movement data of the subjects were recorded by Tobii Pro XL eye tracker, and the subjective evaluation scores of the two kinds of 3D-to-2D rendering images of animated characters, the characteristics of eye movement data and the relationship between the two were analyzed. The results showed that: there were significant differences in subjective evaluation scores between the two technical schemes; subjective evaluation scores were closely related to the concentration trend of fixation points; the scores of each factor were significantly different; eye movement data such as fixation time and fixation points in the region of interest were significantly correlated with subjective scoring behavior of subjects. These subjective and objective indicators can be integrated to promote effect evaluation more objectively and guide the creation direction of 3D-to-2D rendering technical modeling of animated characters.
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动画人物3d - 2d渲染技术效果评价对比分析
随着计算机技术和艺术的飞速发展,3D-to-2D渲染技术被广泛应用于动画产业。本文对比分析了两种3d到2d渲染技术在动画人物表演中的应用及其效果。通过Tobii Pro XL眼动仪记录被试的眼动数据,分析两种动画人物3d到2d渲染图像的主观评价得分、眼动数据的特征以及两者之间的关系。结果表明:两种技术方案的主观评价得分存在显著差异;主观评价得分与注视点浓度趋势密切相关;各因子得分差异有统计学意义;注视时间和兴趣区注视点等眼动数据与受试者主观评分行为显著相关。这些主客观指标可以结合起来,更加客观地促进效果评价,指导动画人物3d到2d渲染技术建模的创作方向。
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