Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00103
Jun Han, Lulu Wang, Jun Li, Zijun Zhu
The product of this design is the breakfast machine, and the design method is emotional design. Carry out innovative design from three levels of instinct, behavior and reflection, and display product effect through digital technology. The breakfast machine is innovatively designed from elements, colors, functions, interactions and other aspects, and the elements extracted from Marine animals are cleverly combined in the changed product shape, so as to make the breakfast process full of fun for children and parents. And through parent-child interaction, let children learn Marine science education and cultivate ecological balance consciousness from an early age. The conclusion is that only products polished from multiple dimensions, such as product quality, social responsibility and cultural inheritance, can establish themselves in the complex and changing market and achieve the purpose of improving people’s awareness of Marine protection.
{"title":"Design and Innovation of Marine Culture Breakfast Machine : Based on emotional design","authors":"Jun Han, Lulu Wang, Jun Li, Zijun Zhu","doi":"10.1109/ICIDDT52279.2020.00103","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00103","url":null,"abstract":"The product of this design is the breakfast machine, and the design method is emotional design. Carry out innovative design from three levels of instinct, behavior and reflection, and display product effect through digital technology. The breakfast machine is innovatively designed from elements, colors, functions, interactions and other aspects, and the elements extracted from Marine animals are cleverly combined in the changed product shape, so as to make the breakfast process full of fun for children and parents. And through parent-child interaction, let children learn Marine science education and cultivate ecological balance consciousness from an early age. The conclusion is that only products polished from multiple dimensions, such as product quality, social responsibility and cultural inheritance, can establish themselves in the complex and changing market and achieve the purpose of improving people’s awareness of Marine protection.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"17 1","pages":"517-520"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73924341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00013
T. Jiang, Jun Huo
Against the background that communities are opening up gradually, residential crime becomes an urgent issue that hinders the development of open communities. This paper applied the principles and methods of space syntax and made a quantitative analysis on the current status of open communities and space patterns designed with the function of crime prevention. By analyzing and comparing space syntax measures, the study has revealed security problems existing in open communities such as poor accessibility of street space and road network, difficult control of residential entrance and exit, lack of activity and communication space, insecurity caused by boundaryless, etc, summarizes design strategies of crime prevention in public space of open communities, and provides new guidance and support for the development and update of open communities.
{"title":"Research on Crime Prevention Design in Public Space of Open Communities Based on Space Syntax Analysis : —Take East District of Jiangbin New Village in Zhenjiang City as an Example","authors":"T. Jiang, Jun Huo","doi":"10.1109/ICIDDT52279.2020.00013","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00013","url":null,"abstract":"Against the background that communities are opening up gradually, residential crime becomes an urgent issue that hinders the development of open communities. This paper applied the principles and methods of space syntax and made a quantitative analysis on the current status of open communities and space patterns designed with the function of crime prevention. By analyzing and comparing space syntax measures, the study has revealed security problems existing in open communities such as poor accessibility of street space and road network, difficult control of residential entrance and exit, lack of activity and communication space, insecurity caused by boundaryless, etc, summarizes design strategies of crime prevention in public space of open communities, and provides new guidance and support for the development and update of open communities.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"22 1","pages":"32-38"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77669810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00017
Jing Wang, Yi Chen, Han Zhong, Ang Wang
Nowadays, the method of "culture plus technology" should be used flexibly in the design of showcases, and the cultural characteristics should be reflected in the unique history, culture, tradition and patterns of the region. It will become a way of character design that taking human-computer interaction and natural interaction as the form of technological display, and it’s also another way to introduce and promote traditional culture. This paper takes the human-computer Interactive Technology as the starting point of showcases design, finding the problems of showcases in commercial space via investigation and research. Based on the problem analysis, it concludes the crux of the design of the current showcases and explores new design principles and applications to provide a basis for the subsequent design.
{"title":"Human-computer Interactive Showcases Design for the Application of Commercial Space","authors":"Jing Wang, Yi Chen, Han Zhong, Ang Wang","doi":"10.1109/ICIDDT52279.2020.00017","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00017","url":null,"abstract":"Nowadays, the method of \"culture plus technology\" should be used flexibly in the design of showcases, and the cultural characteristics should be reflected in the unique history, culture, tradition and patterns of the region. It will become a way of character design that taking human-computer interaction and natural interaction as the form of technological display, and it’s also another way to introduce and promote traditional culture. This paper takes the human-computer Interactive Technology as the starting point of showcases design, finding the problems of showcases in commercial space via investigation and research. Based on the problem analysis, it concludes the crux of the design of the current showcases and explores new design principles and applications to provide a basis for the subsequent design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"55-58"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81602744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00109
Quan Gan, Yubo Li, Gong Wang, Yi Zhang
Nowadays, motion capture technology is widely used in all walks of life. In film and television animation production, motion capture technology has become one of the most crucial production methods because of its convenience, high efficiency, and capturing the real motion. At present, the most commonly used motion capture technology is optical motion capture, and the key and difficulty in realizing optical motion capture lie in the setting of tracking points. This paper studies the layout of tracking points in optical motion capture by taking walking motion as an example, focusing on the optimization and innovation of optical tracking point layout, and improving the traditional method of optical tracking point layout in the original motion capture technology.
{"title":"Application Research of Optical Tracking Point Layout in Computer Motion Capture Technology : Take Walking Motion as an Example","authors":"Quan Gan, Yubo Li, Gong Wang, Yi Zhang","doi":"10.1109/ICIDDT52279.2020.00109","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00109","url":null,"abstract":"Nowadays, motion capture technology is widely used in all walks of life. In film and television animation production, motion capture technology has become one of the most crucial production methods because of its convenience, high efficiency, and capturing the real motion. At present, the most commonly used motion capture technology is optical motion capture, and the key and difficulty in realizing optical motion capture lie in the setting of tracking points. This paper studies the layout of tracking points in optical motion capture by taking walking motion as an example, focusing on the optimization and innovation of optical tracking point layout, and improving the traditional method of optical tracking point layout in the original motion capture technology.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"127 1","pages":"548-552"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85713103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00098
Ya Dan
This paper is based on the multidimensional digital expression of the real and illusory characteristics of dance art, the needs of dance education information digitization, including institutional and social development, the development of dance education itself, the needs of the development of dance culture industry, the value and limitations of interdisciplinary research, etc. Then, we conduct a review of basic concepts and related research literature to determine the research methodology and objectives. Then, we will review the basic concepts and relevant research literature and determine the research methods and objectives. Digital media technology, with its characteristics, spontaneously integrates elements such as space, visuals, lighting, props, communication media, etc. with the content of live art and works, thus creating a more intense aesthetic experience. This creates a stronger aesthetic experience to meet the aesthetic needs of the public in the information age. The creators use digital technologies such as image storage, editing, transmission, and display to transform the two-dimensional, static space into a multi-dimensional, flowing space, giving new vitality to stage art, and creating a fantastic landscape after the high degree of integration of digital technology and stage art. This paper attempts to take the Pebble illusion as a representative of the influence of digital media technology on theatrical space, to study the possibility of the development of theatrical space under the influence of technology, as well as the personalized creative considerations in the face of the changes brought about by technology.
{"title":"Multi-Dimensional Digital Dance Art with Real and Illusory Characteristics","authors":"Ya Dan","doi":"10.1109/ICIDDT52279.2020.00098","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00098","url":null,"abstract":"This paper is based on the multidimensional digital expression of the real and illusory characteristics of dance art, the needs of dance education information digitization, including institutional and social development, the development of dance education itself, the needs of the development of dance culture industry, the value and limitations of interdisciplinary research, etc. Then, we conduct a review of basic concepts and related research literature to determine the research methodology and objectives. Then, we will review the basic concepts and relevant research literature and determine the research methods and objectives. Digital media technology, with its characteristics, spontaneously integrates elements such as space, visuals, lighting, props, communication media, etc. with the content of live art and works, thus creating a more intense aesthetic experience. This creates a stronger aesthetic experience to meet the aesthetic needs of the public in the information age. The creators use digital technologies such as image storage, editing, transmission, and display to transform the two-dimensional, static space into a multi-dimensional, flowing space, giving new vitality to stage art, and creating a fantastic landscape after the high degree of integration of digital technology and stage art. This paper attempts to take the Pebble illusion as a representative of the influence of digital media technology on theatrical space, to study the possibility of the development of theatrical space under the influence of technology, as well as the personalized creative considerations in the face of the changes brought about by technology.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"70 1","pages":"491-497"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86901036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00047
Zhen Huang, Zhe Zhu, Mengjun Cui
Clay Sculpture Toy is a kind of handicraft art form with the longest history and the widest spread among Chinese people. It shows people’s joys and sorrows, their life and production which has strong regional characteristics and local flavor. But now, in the new context of the collision between traditional culture and market economy, how to develop and spread clay sculpture toys is facing difficulties. On the one hand, there is a certain gap between traditional folk art and modem mainstream aesthetics; on the other hand, how to innovate the development and dissemination of clay sculpture toys, such traditional handicrafts, in the context of traditional communication environment and modem interconnection of all things. In such a complex new context, it is very important for clay toys to innovate their own development points and communication means. Computer image technology has been broadly used in media and advertisement, engineering technology and other fields and achieved good results, but such advanced technology has almost never been applied in the traditional handicraft industry. Based on the previous studies on clay toys, this paper uses computer image technology to extract the images and patterns of traditional clay toy to find a new innovative path for the developing traditional handicrafts such as clay toys in the new context, this paper constructs an evaluation index system for the comprehensive development value of clay toys. Taking Fengxiang, Huishan and Xunxian as examples, this paper comprehensively evaluates the development value of clay toys by using FAHP and finds innovative ways suitable for clay toys according to the conclusions:1. Create innovative and high-quality IP image in combination with new context. 2. The mode of communication with new context. 3. Open innovation of decorative patterns and colors, strive to provide a new perspective and method for the development and innovation of clay toys.
{"title":"A Study on Image Extraction and Innovation Development of Clay Toys in the New Context","authors":"Zhen Huang, Zhe Zhu, Mengjun Cui","doi":"10.1109/ICIDDT52279.2020.00047","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00047","url":null,"abstract":"Clay Sculpture Toy is a kind of handicraft art form with the longest history and the widest spread among Chinese people. It shows people’s joys and sorrows, their life and production which has strong regional characteristics and local flavor. But now, in the new context of the collision between traditional culture and market economy, how to develop and spread clay sculpture toys is facing difficulties. On the one hand, there is a certain gap between traditional folk art and modem mainstream aesthetics; on the other hand, how to innovate the development and dissemination of clay sculpture toys, such traditional handicrafts, in the context of traditional communication environment and modem interconnection of all things. In such a complex new context, it is very important for clay toys to innovate their own development points and communication means. Computer image technology has been broadly used in media and advertisement, engineering technology and other fields and achieved good results, but such advanced technology has almost never been applied in the traditional handicraft industry. Based on the previous studies on clay toys, this paper uses computer image technology to extract the images and patterns of traditional clay toy to find a new innovative path for the developing traditional handicrafts such as clay toys in the new context, this paper constructs an evaluation index system for the comprehensive development value of clay toys. Taking Fengxiang, Huishan and Xunxian as examples, this paper comprehensively evaluates the development value of clay toys by using FAHP and finds innovative ways suitable for clay toys according to the conclusions:1. Create innovative and high-quality IP image in combination with new context. 2. The mode of communication with new context. 3. Open innovation of decorative patterns and colors, strive to provide a new perspective and method for the development and innovation of clay toys.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"217-222"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87957744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00012
Yu Songhun, Wei Sun, Pak Chol
At present, with the development of society and technological progress, super high-rise buildings are rapidly developing. At the same time, the energy consumption of high-rise buildings has become an important issue and the research on low-energy consumption building problems has always been an important topic in the field of super high-rise building design. Previously, most researches focused on the performance of equipment systems and building materials. However, in addition to study of efficient structural systems, more studies on the forms of high-rise buildings which are optimized in terms of energy efficiency are necessary.The purpose of this research is to develop an energy-efficient form design system for BIM-based super high-rise buildings in the early design stage. A plug-in is developed to construct the super-tall building form in response to the environmental characteristics of different regions with access to the Application Program Interface (API) of the BIM tool and energy simulation tool. A plug-in generates architectural model by using Dynamo and Python. The simplified architectural model was converted to a gbXML based data model through interoperability technology. Then, the data model could generate an energy performance analysis model. Energy performance simulation is conducted for a high-rise building and the energy-efficient form suitable for the environmental characteristics of the region is decided by comparison.
目前,随着社会的发展和技术的进步,超高层建筑正在迅速发展。与此同时,高层建筑的能耗问题已经成为一个重要的问题,对低能耗建筑问题的研究一直是超高层建筑设计领域的一个重要课题。以前,大多数研究集中在设备系统和建筑材料的性能上。然而,在研究高效结构体系的同时,对高层建筑形式进行节能优化的研究是十分必要的。本研究的目的是在超高层建筑的早期设计阶段,开发一个基于bim的节能形态设计系统。根据不同地区的环境特点,通过BIM工具的API (Application Program Interface)和能源模拟工具,开发了一个插件来构建超高层建筑形态。插件通过使用Dynamo和Python生成体系结构模型。通过互操作技术将简化的体系结构模型转换为基于gbXML的数据模型。然后,数据模型可以生成能源绩效分析模型。对某高层建筑进行了能源性能模拟,通过对比确定了适合该地区环境特点的节能形式。
{"title":"A study on the development of BIM-based energy efficient form design system for high-rise buildings in early design phase","authors":"Yu Songhun, Wei Sun, Pak Chol","doi":"10.1109/ICIDDT52279.2020.00012","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00012","url":null,"abstract":"At present, with the development of society and technological progress, super high-rise buildings are rapidly developing. At the same time, the energy consumption of high-rise buildings has become an important issue and the research on low-energy consumption building problems has always been an important topic in the field of super high-rise building design. Previously, most researches focused on the performance of equipment systems and building materials. However, in addition to study of efficient structural systems, more studies on the forms of high-rise buildings which are optimized in terms of energy efficiency are necessary.The purpose of this research is to develop an energy-efficient form design system for BIM-based super high-rise buildings in the early design stage. A plug-in is developed to construct the super-tall building form in response to the environmental characteristics of different regions with access to the Application Program Interface (API) of the BIM tool and energy simulation tool. A plug-in generates architectural model by using Dynamo and Python. The simplified architectural model was converted to a gbXML based data model through interoperability technology. Then, the data model could generate an energy performance analysis model. Energy performance simulation is conducted for a high-rise building and the energy-efficient form suitable for the environmental characteristics of the region is decided by comparison.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"29 4 1","pages":"23-31"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82952072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/iciddt52279.2020.00009
Lu Jiahao, Wang Hua, Xiao Jun, Song Zhenjun
On the one hand, based on the comparative study on the rehabilitation training tables at home and abroad in this paper, the rehabilitation training table, computer games and robot arm can be combined, so as to realize a switchable mode of rehabilitation plane training, three-dimensional training and mirror training of the arm through ingenious mechanism design, on the other hand, by using the man-machine engineering and mechanical design theory, the paper verifies and analyzes the force distribution in the design, in order to design a UR robot rehabilitation training table.
{"title":"Researches on Design and Force Verification Analysis of Rehabilitation Training Table Based on UR Robot","authors":"Lu Jiahao, Wang Hua, Xiao Jun, Song Zhenjun","doi":"10.1109/iciddt52279.2020.00009","DOIUrl":"https://doi.org/10.1109/iciddt52279.2020.00009","url":null,"abstract":"On the one hand, based on the comparative study on the rehabilitation training tables at home and abroad in this paper, the rehabilitation training table, computer games and robot arm can be combined, so as to realize a switchable mode of rehabilitation plane training, three-dimensional training and mirror training of the arm through ingenious mechanism design, on the other hand, by using the man-machine engineering and mechanical design theory, the paper verifies and analyzes the force distribution in the design, in order to design a UR robot rehabilitation training table.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"7 1","pages":"6-9"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89000018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00104
Liu Chuanyong, Zhang Bojun, Wang Xin, Liu Jie
Most traditional settlements originate from the concentration and integration of dwelling units, nurtured under the interaction of natural environment, socio-economic and cultural factors, and are significant carriers of local culture. The study focuses on traditional settlements in Xiangfen County of Shanxi Province, discussing spatial characteristics of the built environment through field investigation and geographic information technology analysis, involving factors such as scale, density, distribution direction and distribution pattern. The spatial features of the settlements are summarized, and the spatial autocorrelation index, average nearest neighbor index and kernel density index are analyzed, as well as the influencing aspects of the spatial pattern of the settlements, in order to explore comprehensive cognitions of settlements in macro dimension. The study aims to contribute to the regional conservation and development of settlements, and to summarize the methods for quantifying the spatial knowledge of the built environment of settlements in the regional dimension, which will contribute to the deeper knowledge of settlements.
{"title":"A Study of the Built Environment of Traditional Settlements Based on Geo-Information Technology: : A Case of Settlement Communities in Xiangfen, Shanxi","authors":"Liu Chuanyong, Zhang Bojun, Wang Xin, Liu Jie","doi":"10.1109/ICIDDT52279.2020.00104","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00104","url":null,"abstract":"Most traditional settlements originate from the concentration and integration of dwelling units, nurtured under the interaction of natural environment, socio-economic and cultural factors, and are significant carriers of local culture. The study focuses on traditional settlements in Xiangfen County of Shanxi Province, discussing spatial characteristics of the built environment through field investigation and geographic information technology analysis, involving factors such as scale, density, distribution direction and distribution pattern. The spatial features of the settlements are summarized, and the spatial autocorrelation index, average nearest neighbor index and kernel density index are analyzed, as well as the influencing aspects of the spatial pattern of the settlements, in order to explore comprehensive cognitions of settlements in macro dimension. The study aims to contribute to the regional conservation and development of settlements, and to summarize the methods for quantifying the spatial knowledge of the built environment of settlements in the regional dimension, which will contribute to the deeper knowledge of settlements.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"47 1","pages":"521-526"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80745783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00068
Guanghui Song, Yan Nie, Jiajian Zhang, Genlang Chen
For two-dimensional (2D) continuity characteristics of pulmonary nodules CT images, a sequence segmentation model based on U-shaped structure network and Convolutional Long Short-Term Memory (ConvLSTM) network is proposed to fully obtain the context space characteristics of image slices. In order to solve the problem of limited number of annotated samples in pulmonary nodules segmentation task, a segmentation method based on multi-task learning framework is proposed, which uses the annotated data of different types of tasks to mine the potential common characteristics among tasks; aiming at the problem of unbalanced category distribution in pulmonary nodules segmentation task, the design method of unified loss function under the multi-task learning framework is studied, and an optimization strategy integrating image prior knowledge and dynamic adjustment of multi-task weight is proposed to ensure that each task can complete training and learning efficiently. The experiments based on the LIDC-IDRI dataset demonstrate that the multi-task learning method proposed in this paper for the segmentation of pulmonary nodules under weak supervision is optimized from the three aspects of model design, network structure and constraints, and the MIoU and DSC are improved to 79.23% and 82.26% respectively.
{"title":"Multi-task weakly-supervised learning model for pulmonary nodules segmentation and detection","authors":"Guanghui Song, Yan Nie, Jiajian Zhang, Genlang Chen","doi":"10.1109/ICIDDT52279.2020.00068","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00068","url":null,"abstract":"For two-dimensional (2D) continuity characteristics of pulmonary nodules CT images, a sequence segmentation model based on U-shaped structure network and Convolutional Long Short-Term Memory (ConvLSTM) network is proposed to fully obtain the context space characteristics of image slices. In order to solve the problem of limited number of annotated samples in pulmonary nodules segmentation task, a segmentation method based on multi-task learning framework is proposed, which uses the annotated data of different types of tasks to mine the potential common characteristics among tasks; aiming at the problem of unbalanced category distribution in pulmonary nodules segmentation task, the design method of unified loss function under the multi-task learning framework is studied, and an optimization strategy integrating image prior knowledge and dynamic adjustment of multi-task weight is proposed to ensure that each task can complete training and learning efficiently. The experiments based on the LIDC-IDRI dataset demonstrate that the multi-task learning method proposed in this paper for the segmentation of pulmonary nodules under weak supervision is optimized from the three aspects of model design, network structure and constraints, and the MIoU and DSC are improved to 79.23% and 82.26% respectively.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"60 1","pages":"343-347"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83755778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}