Game-Based Learning in Wine Education

IF 2.5 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of Hospitality & Tourism Education Pub Date : 2021-01-12 DOI:10.1080/10963758.2020.1868310
Sonja Martin Poole, Thomas A. Maier, Barry Wiss, S. Smith
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引用次数: 2

Abstract

ABSTRACT This quantitative wine aroma educational study was conducted to evaluate whether hospitality student participants (N = 154) had enhanced engagement levels and interest in learning more about wine when participating in wine aroma wheel game-based learning (GBL) activities versus those who participated in traditional learning-based wine aroma lectures. Study findings indicated that GBL activities yielded a higher level of interest in learning more about wine aromas and suggested that the participants preferred learning about wine aromas in a social context and enjoyed learning about wine in the company of others. GBL activities indicated a significantly higher intention to conduct business with the subject’s winery than those who participated in the lecture-style wine aroma educational activities on site.
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葡萄酒教育中的游戏学习
本研究旨在评估酒店管理专业的学生(N = 154)在参加基于葡萄酒香气轮盘游戏的学习(GBL)活动时,与参加传统的基于学习的葡萄酒香气讲座的学生相比,是否有更高的参与度和学习更多葡萄酒知识的兴趣。研究结果表明,GBL活动对学习更多葡萄酒香气产生了更高的兴趣,并表明参与者更喜欢在社交环境中学习葡萄酒香气,并且喜欢在他人的陪伴下学习葡萄酒。参加GBL活动的参与者与被试酒庄开展业务的意愿明显高于参加现场讲座式葡萄酒香气教育活动的参与者。
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来源期刊
Journal of Hospitality & Tourism Education
Journal of Hospitality & Tourism Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.30
自引率
17.20%
发文量
31
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