Development of Interactive Learning Multimedia to Improve the Result of Underhand Passing and Underserving Skill in Volleyball Games of IV Grade in SD Negeri 106790 Sei Mencirim

Ari Mecky Prawira Ketaren, A. Sunarno, N. Manalu
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引用次数: 1

Abstract

The objective of this research is to develop interactive learning multimedia. This research used Research and Development Method. The results in the development stage of interactive learning multimedia show: (1) the assessment of material experts was high feasible criteria with an average score of 4.68, (2) the assessment of design experts was high feasible criteria with an average score of 4.66, (3) the assessment of the media I was in the criteria of high feasible with an average score of 4.57, (4) the assessment of media experts II was in the criteria of high feasible with an average score of 4.85. Interactive learning multimedia was very effective in improving student skills in underhand passing and underhand service and can improve student learning outcomes in underhand passing and underhand service. It was proved that the average student skill result when performing underhand service after used interactive learning multimedia is 81.5 with N-Gain 0.6 medium category, the average student skill result when performing underhand service after used learning multimedia interactive was 86.75 with N-Gain 0.7 high category. The average student learning outcomes using interactive learning multimedia was 89 with an N-Gain of 0.8 "High". While the results of the lower passing t test obtain a sig value <0.05. After analyzing the data, the final test showed sig <0.05, mean Ha was accepted and Ho was rejected. Significant value of passing below 0.003 <0.05 which mean significant with a sig level of 5%, then sig value of service below 0.000 <0.05 which mean significant with a sig level of 5%. It proved that interactive learning multimedia was more effective and proven to increase student skill outcomes in carried out underhand passing and underserving as well as improved student learning outcomes in underhand passing and underserving material in IV grade of SD Negeri 106790 Sei Mencirim.
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开发交互式学习多媒体提高排球四年级低手传球和发球技巧效果的研究
本研究的目的是开发互动式多媒体学习。本研究采用研究开发方法。多媒体互动学习的发展阶段中的结果显示:(1)材料专家的评估是可行的标准高,平均分数为4.68,(2)设计专家的评估是可行的标准高,平均分数为4.66,(3)媒体的评估我在高可行的标准平均得分4.57,(4)的评估标准的媒体专家二世是高可行的平均得分为4.85分。互动式多媒体学习对提高学生的下传和下传发球技能非常有效,并能提高学生下传和下传发球的学习效果。实验证明,使用交互式学习多媒体后,学生进行隐性服务的平均技能成绩为81.5分,n -增益为0.6中等类别;使用交互式学习多媒体后,学生进行隐性服务的平均技能成绩为86.75分,n -增益为0.7高类别。使用互动式多媒体学习的学生平均学习成绩为89,N-Gain为0.8“高”。而通过t检验的较低的结果得到的标志值<0.05。经数据分析,最终检验结果为sig <0.05,接受平均值Ha,拒绝平均值Ho。服务的显著值低于0.003 <0.05,以5%的sig水平为显著,服务的显著值低于0.000 <0.05,以5%的sig水平为显著。本研究证明互动式多媒体学习更有效,能提高学生进行不及格和不及格的技能成果,并改善学生在SD Negeri 106790 Sei Mencirim四年级的不及格和不及格材料的学习成果。
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