Stimulation cognitive chez les personnes âgées : effets d’une méthode de stimulation cognitive par les jeux sur les fonctions cognitives et l’estime de soi

IF 0.4 4区 心理学 Q4 PSYCHOLOGY, MULTIDISCIPLINARY Psychologie Francaise Pub Date : 2021-06-01 DOI:10.1016/j.psfr.2019.11.002
E. Grimaud, D. Clarys, S. Vanneste, L. Taconnat
{"title":"Stimulation cognitive chez les personnes âgées : effets d’une méthode de stimulation cognitive par les jeux sur les fonctions cognitives et l’estime de soi","authors":"E. Grimaud,&nbsp;D. Clarys,&nbsp;S. Vanneste,&nbsp;L. Taconnat","doi":"10.1016/j.psfr.2019.11.002","DOIUrl":null,"url":null,"abstract":"<div><p>The purpose of this study was to examine the effects of a cognitive stimulation program with games on scores to cognitive tests (processing speed, mental flexibility, working memory, inhibition) and how this program can benefit to a psycho-affective measure, self-esteem in older adults. Forty-eight participants over 60 years old took part in the experiment. They were divided into two groups: 1 group followed a program of cognitive stimulation using leisure activities with games and 1 control group in which people gathered every week. There were 8 sessions of cognitive stimulation using leisure activities like games, one-hour session a week. Measures have focused on speed of processing and executive functions (shifting, updating and inhibition). They have been evaluated before and after the training program. Results show that the cognitive stimulation program using leisure activities with games is effective on speed of processing, memory span, inhibition and self-esteem but shows no benefits on shifting and updating. These results indicate that it seems to be possible to enhance cognitive resources, inhibition and self-esteem using leisure activities with games as a tool for cognitive stimulation.</p></div>","PeriodicalId":44717,"journal":{"name":"Psychologie Francaise","volume":"66 2","pages":"Pages 173-186"},"PeriodicalIF":0.4000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.psfr.2019.11.002","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychologie Francaise","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0033298419300834","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of this study was to examine the effects of a cognitive stimulation program with games on scores to cognitive tests (processing speed, mental flexibility, working memory, inhibition) and how this program can benefit to a psycho-affective measure, self-esteem in older adults. Forty-eight participants over 60 years old took part in the experiment. They were divided into two groups: 1 group followed a program of cognitive stimulation using leisure activities with games and 1 control group in which people gathered every week. There were 8 sessions of cognitive stimulation using leisure activities like games, one-hour session a week. Measures have focused on speed of processing and executive functions (shifting, updating and inhibition). They have been evaluated before and after the training program. Results show that the cognitive stimulation program using leisure activities with games is effective on speed of processing, memory span, inhibition and self-esteem but shows no benefits on shifting and updating. These results indicate that it seems to be possible to enhance cognitive resources, inhibition and self-esteem using leisure activities with games as a tool for cognitive stimulation.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
老年人的认知刺激:游戏认知刺激方法对认知功能和自尊的影响
本研究的目的是检验带有游戏的认知刺激程序对认知测试分数(处理速度、心理灵活性、工作记忆、抑制)的影响,以及该程序如何有益于老年人的心理情感测量——自尊。48名60岁以上的参与者参加了这项实验。他们被分为两组:一组通过休闲活动和游戏进行认知刺激,另一组每周聚会。有8次认知刺激,使用休闲活动,比如游戏,每周一小时。措施侧重于处理速度和执行功能(转移、更新和抑制)。他们在培训项目前后都接受了评估。结果表明,休闲活动与游戏相结合的认知刺激方案在加工速度、记忆广度、抑制和自尊方面有显著效果,但在转移和更新方面无显著效果。这些结果表明,利用休闲活动和游戏作为认知刺激的工具,似乎有可能增强认知资源、抑制和自尊。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Psychologie Francaise
Psychologie Francaise PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
0.90
自引率
0.00%
发文量
44
期刊介绍: Psychologie française is the official organ of Société française de psychologie. It publishes original articles, most of the time within thematic issues. Considered as a reference publication, which covers all fields of psychology, its contents are used for tuition.
期刊最新文献
Editorial Board Influence of sex on judgments of an aggressive North African woman Quelle formation des savoirs sur le cancer et la chimiothérapie orale en contexte d’ETP ? Apports d’une approche psychosociale articulée à un dispositif de triangulation méthodologique Étude exploratoire de profils d’enseignants à risque de burnout : association avec les processus de coping et le sentiment d’auto-efficacité Adaptation française et propriétés psychométriques de l’échelle d’utilisabilité perçue des sites web « Design-oriented evaluation of perceived usability (DEEP) »
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1