{"title":"Comparison of extended reality platforms and tools for viewing and exhibiting art","authors":"Rebeka Vital , Stella Sylaiou , Dimitrios Koukopoulos , Konstantinos Koukoulis , Panagiotis Dafiotis , Christos Fidas","doi":"10.1016/j.daach.2023.e00298","DOIUrl":null,"url":null,"abstract":"<div><p>The rapid evolution of mobile smart devices and the development of inexpensive immersive devices (VR googles, google box etc.) in the past two decades have brought opportunities in the field of curating, storing, and viewing art. These new ways of experiencing art with the help of the latest technologies extend from physical to the virtual space, and any combination of the two. This paper presents a comparative study of selected existing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) Platforms and Tools for viewing and exhibiting Art. This study explores the key features of each platform, whether the platform is open source or a commercial product, the enabling of interactivity between the users within each platform, and finally the strong and weak points of each. To conclude, this study explores how such platforms and tools can transform the field of curating and exhibiting art.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"31 ","pages":"Article e00298"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Applications in Archaeology and Cultural Heritage","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2212054823000437","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
The rapid evolution of mobile smart devices and the development of inexpensive immersive devices (VR googles, google box etc.) in the past two decades have brought opportunities in the field of curating, storing, and viewing art. These new ways of experiencing art with the help of the latest technologies extend from physical to the virtual space, and any combination of the two. This paper presents a comparative study of selected existing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) Platforms and Tools for viewing and exhibiting Art. This study explores the key features of each platform, whether the platform is open source or a commercial product, the enabling of interactivity between the users within each platform, and finally the strong and weak points of each. To conclude, this study explores how such platforms and tools can transform the field of curating and exhibiting art.