Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation

Q1 Psychology Addictive Behaviors Reports Pub Date : 2023-06-01 DOI:10.1016/j.abrep.2023.100489
Bartosz Kowalik , Paul H. Delfabbro , Daniel L. King
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引用次数: 1

Abstract

Background and aims

The concept of impaired control is central to addictive disorders, including gaming disorder in the DSM-5 and ICD-11. Impaired control refers to the recurrent inability to resist impulses to engage in certain activities or behaviours and the failure to limit or stop this engagement. Although numerous screening tools for gaming disorder symptoms have been developed, these instruments have limited capacity for measuring the nature and extent of impaired control. To address this limitation, the present study reports on the creation of the Impaired Control Over Gaming Scale (ICOGS), an 8-item screening tool to assess gaming-related impaired control.

Methods

A total of 513 gamers, including 125 gamers (24.3%) who met the DSM-5 criteria for gaming disorder, were recruited from Prolific, an online crowd-sourcing platform.

Results

The ICOGS demonstrated promising psychometric properties. Exploratory and confirmatory factor analysis using two samples provided robust support for a 2-factor model and high internal consistency of the scale. ICOGS scores were significantly and positively associated with gaming disorder symptoms, gaming-related harms, gaming frequency, psychological distress, and neuroticism. Using receiver operating characteristic analysis, the ICOGS differentiated between non-problem gamers and those who met the criteria for GD.

Discussion and conclusions

Overall, the ICOGS appears to be a valid and reliable scale for use in studies of problem gaming, and may be useful for assessing outcomes of GD interventions that employ self-regulation and stopping techniques to reduce or eliminate problem gaming behavior.

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游戏量表控制障碍(ICOGS):发展、验证性因素验证和心理测量评估
背景和目的控制障碍的概念是成瘾性障碍的核心,包括DSM-5和ICD-11中的游戏障碍。控制力受损是指经常无法抵抗参与某些活动或行为的冲动,以及未能限制或阻止这种参与。尽管已经开发了许多针对游戏障碍症状的筛查工具,但这些工具在测量控制受损的性质和程度方面的能力有限。为了解决这一限制,本研究报告了游戏控制障碍量表(ICOGS)的创建,这是一种评估游戏相关控制障碍的8项筛查工具。方法从在线众包平台Prolific招募513名游戏玩家,其中125名(24.3%)符合DSM-5游戏障碍标准。结果ICOGS具有良好的心理测量性能。使用两个样本进行的探索性和验证性因素分析为双因素模型和量表的高度内部一致性提供了有力的支持。ICOGS评分与游戏障碍症状、游戏相关危害、游戏频率、心理困扰和神经质显著正相关。使用接收器操作特征分析,ICOGS区分了非问题游戏玩家和符合GD标准的玩家。讨论和结论总体而言,ICOGS似乎是一个有效和可靠的量表,可用于问题游戏的研究,并且可能有助于评估采用自我调节和停止技术来减少或消除问题游戏行为的GD干预的结果。
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来源期刊
Addictive Behaviors Reports
Addictive Behaviors Reports Medicine-Psychiatry and Mental Health
CiteScore
6.80
自引率
0.00%
发文量
69
审稿时长
71 days
期刊介绍: Addictive Behaviors Reports is an open-access and peer reviewed online-only journal offering an interdisciplinary forum for the publication of research in addictive behaviors. The journal accepts submissions that are scientifically sound on all forms of addictive behavior (alcohol, drugs, gambling, Internet, nicotine and technology) with a primary focus on behavioral and psychosocial research. The emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. We are particularly interested in ''non-traditional'', innovative and empirically oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research. Studies that might encourage new lines of inquiry as well as scholarly commentaries on topical issues, systematic reviews, and mini reviews are also very much encouraged. We also welcome multimedia submissions that incorporate video or audio components to better display methodology or findings.
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