The Efficacy of Virtual Reality Training in the Rehabilitation of Orthopedic Ankle Injuries: A Systematic Review and Meta-analysis.

0 REHABILITATION Advances in rehabilitation science and practice Pub Date : 2023-02-07 eCollection Date: 2023-01-01 DOI:10.1177/11795727231151636
Abd El Rahman Elaraby, Mostafa Shahien, Alhadi M Jahan, Mohammad Etoom, Amira Hassan Bekhet
{"title":"The Efficacy of Virtual Reality Training in the Rehabilitation of Orthopedic Ankle Injuries: A Systematic Review and Meta-analysis.","authors":"Abd El Rahman Elaraby, Mostafa Shahien, Alhadi M Jahan, Mohammad Etoom, Amira Hassan Bekhet","doi":"10.1177/11795727231151636","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Orthopedic ankle injuries are considered among the most common musculoskeletal injuries. A wide variety of modalities and techniques have been used for the management of these injuries, and virtual reality (VR) is one modality that has been examined in ankle injuries rehabilitation.</p><p><strong>Purpose: </strong>This study aims to systemically review previous studies evaluating the effect of virtual reality in rehabilitating orthopedic ankle injuries.</p><p><strong>Methods: </strong>We searched six online databases: PubMed, Web of Science (WOS), Scopus, the Physiotherapy Evidence Database (PEDro), Virtual Health Library (VHL), and Cochrane Central Register of Controlled Trials (CENTRAL).</p><p><strong>Results: </strong>Ten randomized clinical trials met the inclusion criteria. Our results showed that VR had a significant effect on overall balance compared to conventional physiotherapy (SMD = 0.359, 0.009-0.710 <i>P</i> = 0.04), [<i>I</i> <sup>2</sup>= 17%, <i>P</i> = 0.30]. Compared with conventional physiotherapy, VR programs significantly improved gait parameters such as speed and cadence, muscle power, and perceived ankle instability; however, no significant difference was detected in the foot and ankle ability measure (FAAM). Additionally, significant improvements in static balance and perceived ankle instability were reported after the use of VR balance and strengthening programs. Finally, only two articles were deemed to have good quality, and the other studies' quality ranged from poor to fair.</p><p><strong>Conclusion: </strong>VR rehabilitation programs can be used to rehabilitate ankle injuries, as they are regarded as safe interventions and have promising effects. However, there is a need for studies with high quality since most included studies' quality varied from poor to fair.</p>","PeriodicalId":72107,"journal":{"name":"Advances in rehabilitation science and practice","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9933927/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in rehabilitation science and practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/11795727231151636","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/1/1 0:00:00","PubModel":"eCollection","JCR":"0","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction: Orthopedic ankle injuries are considered among the most common musculoskeletal injuries. A wide variety of modalities and techniques have been used for the management of these injuries, and virtual reality (VR) is one modality that has been examined in ankle injuries rehabilitation.

Purpose: This study aims to systemically review previous studies evaluating the effect of virtual reality in rehabilitating orthopedic ankle injuries.

Methods: We searched six online databases: PubMed, Web of Science (WOS), Scopus, the Physiotherapy Evidence Database (PEDro), Virtual Health Library (VHL), and Cochrane Central Register of Controlled Trials (CENTRAL).

Results: Ten randomized clinical trials met the inclusion criteria. Our results showed that VR had a significant effect on overall balance compared to conventional physiotherapy (SMD = 0.359, 0.009-0.710 P = 0.04), [I2= 17%, P = 0.30]. Compared with conventional physiotherapy, VR programs significantly improved gait parameters such as speed and cadence, muscle power, and perceived ankle instability; however, no significant difference was detected in the foot and ankle ability measure (FAAM). Additionally, significant improvements in static balance and perceived ankle instability were reported after the use of VR balance and strengthening programs. Finally, only two articles were deemed to have good quality, and the other studies' quality ranged from poor to fair.

Conclusion: VR rehabilitation programs can be used to rehabilitate ankle injuries, as they are regarded as safe interventions and have promising effects. However, there is a need for studies with high quality since most included studies' quality varied from poor to fair.

Abstract Image

Abstract Image

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实训练在踝关节骨科损伤康复中的功效:系统回顾与元分析》。
导言:踝关节骨科损伤被认为是最常见的肌肉骨骼损伤之一。目的:本研究旨在系统回顾以往评估虚拟现实技术在踝关节矫形康复中效果的研究:我们搜索了六个在线数据库:PubMed、Web of Science (WOS)、Scopus、物理治疗证据数据库 (PEDro)、虚拟健康图书馆 (VHL) 和 Cochrane 对照试验中央登记册 (CENTRAL):结果:10 项随机临床试验符合纳入标准。结果显示,与传统物理治疗相比,VR 对整体平衡有显著效果(SMD = 0.359,0.009-0.710 P = 0.04),[I 2= 17%,P = 0.30]。与传统物理疗法相比,VR疗法明显改善了步态参数,如速度和步频、肌肉力量和感知到的踝关节不稳定性;但在足踝能力测量(FAAM)中未发现明显差异。此外,据报道,在使用虚拟现实平衡和强化课程后,静态平衡和感知到的踝关节不稳定性有了明显改善。最后,只有两篇文章被认为质量良好,其他研究的质量从较差到一般不等:结论:VR 康复项目可用于踝关节损伤的康复治疗,因为它们被认为是安全的干预措施,并且具有良好的效果。结论:虚拟现实康复项目可用于踝关节损伤的康复治疗,因为它们被认为是安全的干预措施,并且具有良好的效果。然而,由于大部分纳入的研究质量从较差到一般不等,因此需要进行高质量的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Qualitative Analysis of the Lived Experience of Individuals After Undergoing Osseointegration for Transfemoral Amputation. Feasibility of Freedom of Information Requests for Amputee Epidemiology in the United Kingdom. Floor-hugging Intervention: A Perspective on Floor Exposure and After-Fall Contingency Intervention. Clinical Determinants of Knee Joint Loads While Sidestepping: An Exploratory Study With Male Rugby Union Athletes. Primary Motor Area Activity in Phantom Limb Imagery of Traumatic Unilateral Lower Limb Amputees With Phantom Limb Pain.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1