Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis

IF 3.8 3区 医学 Q2 GERIATRICS & GERONTOLOGY Archives of gerontology and geriatrics Pub Date : 2023-05-01 DOI:10.1016/j.archger.2023.104924
Yuanyuan Ren , Chenli Lin , Qin Zhou , Zhang Yingyuan , Guodong Wang , Aming Lu
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引用次数: 9

Abstract

Background

In recent years, sports games based on virtual reality (VR) have been widely used in the prevention and treatment of diseases related to the elderly. However, there seems to be no consensus on the improvement and comparison of physical function, balance and falls in elderly people with balance impairment.

Objective

This study aims to explore the effects of VR intervention on physical function, balance and falls in elderly people with balance impairment.

Methods

Systematic literature searches of the PubMed, Web of Science, Elsevier, Cochrane, CNKI, and Wanfang databases were performed for VR games-related randomized controlled trials or comparison studies among elderly participants with impaired balance, published in English or Chinese until March 20, 2022. The Cochrane collaboration risk of bias tool was used to evaluate the methodological quality of the studies. A meta-analysis was performed to calculate the standardized mean deviation or mean difference of the sample and its 95% confidence interval (CI) in VR games.

Results

The systematic review included 23 studies. The results showed that VR intervention had significant effects on hand grip strength (MD:1.30, P = 0.040), knee extension strength (MD:-6.27, P<0.001), five times sit-to-stand test scores (MD:1.13, P = 0.030), timed up-and-go test scores (MD:-1.01, P = 0.001), berg balance scale scores (MD:2.37, P<0.001), and falls efficacy scale scores (SMD:-0.28, P = 0.020). Subgroup analysis results showed that VR intervention was more effective on improving TUG and BBS scores than the conventional exercise group (MD=-0.54, P = 0.004; MD=3.24, P<0.001) and the non-intervention group (MD=-0.98, P = 0.001; MD=3.30, P < 0.001). The balance training-based VR had a significant effect on improving TUG (MD=-1.03, P = 0.004) and BBS (MD=2.93, P<0.001), and 20–45 min intervention, ≥3 times/wk, 5–8 wk cycles were significant in improving TUG (MD=-0.89, P<0.001; MD=-0.75, P = 0.0003; MD=-1.54, P<0.0001). VR intervention significantly improved TUG (MD=-2.27, P<0.0001) and BBS (MD=3.41, P<0.0001) in older adults in the hospital or nursing home compared with those residing in communities.

Conclusion

VR interventions can help the elderly with impaired balance to overcome traditional sports obstacles and improve physical function, balance and minimize falls. Balance training-based VR intervention is more effective in balance recovery and fall prevention compared with game program. An intervention plan comprising 20–45 min, 5–8 wk cycles, and ≥3 times/wk frequency has significantly higher effects for high-risk elderly populations living in hospitals or nursing homes.

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虚拟现实游戏在改善老年人身体机能、平衡和减少跌倒方面的有效性:一项系统回顾和荟萃分析
背景近年来,基于虚拟现实的体育游戏在老年人疾病的预防和治疗中得到了广泛应用。然而,对于平衡障碍老年人的身体功能、平衡和跌倒的改善和比较,似乎没有达成共识。目的探讨VR干预对平衡障碍老年人身体功能、平衡和跌倒的影响。方法在PubMed、Web of Science、Elsevier、Cochrane、CNKI和万方数据库中进行系统的文献检索,在2022年3月20日之前,在平衡受损的老年参与者中进行VR游戏相关的随机对照试验或比较研究。使用Cochrane协作偏倚风险工具评估研究的方法学质量。进行了一项荟萃分析,以计算VR游戏中样本的标准化平均偏差或平均差及其95%置信区间(CI)。结果系统综述包括23项研究。结果显示,VR干预对握力(MD:1.30,P=0.040)、伸膝力量(MD:6.27,P<;0.001,亚组分析结果显示,VR干预对改善TUG和BBS评分的效果优于常规运动组(MD=0.54,P=0.004;MD=3.24,P<;0.001)和非干预组(MD=-0.98,P=0.001;MD=3.30,P>;0.001)(MD=1.03,P=0.004)和BBS(MD=2.93,P<;0.001),以及20–45分钟的干预,≥3次/周,5–8周周期在改善TUG方面具有显著性(MD=-0.89,P<;0.001;MD=-0.75,P=0.0003;MD=-1.54,P>;0.0001)。与居住在社区的老年人相比,VR干预显著改善了在医院或疗养院的老年人的TUG(MD=-2.27,P<,0.0001)和BBS(MD=3.41,P<)。结论VR干预可以帮助平衡障碍老年人克服传统运动障碍,改善身体功能,平衡,减少跌倒。与游戏程序相比,基于平衡训练的VR干预在平衡恢复和跌倒预防方面更有效。包括20–45分钟、5–8周周期和≥3次/周频率的干预计划对居住在医院或疗养院的高危老年人群具有显著更高的影响。
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来源期刊
CiteScore
7.30
自引率
5.00%
发文量
198
审稿时长
16 days
期刊介绍: Archives of Gerontology and Geriatrics provides a medium for the publication of papers from the fields of experimental gerontology and clinical and social geriatrics. The principal aim of the journal is to facilitate the exchange of information between specialists in these three fields of gerontological research. Experimental papers dealing with the basic mechanisms of aging at molecular, cellular, tissue or organ levels will be published. Clinical papers will be accepted if they provide sufficiently new information or are of fundamental importance for the knowledge of human aging. Purely descriptive clinical papers will be accepted only if the results permit further interpretation. Papers dealing with anti-aging pharmacological preparations in humans are welcome. Papers on the social aspects of geriatrics will be accepted if they are of general interest regarding the epidemiology of aging and the efficiency and working methods of the social organizations for the health care of the elderly.
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