Motion distractors perturb saccade programming later in time than static distractors

Devin H. Kehoe , Lukas Schießer , Hassaan Malik , Mazyar Fallah
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引用次数: 1

Abstract

The mechanism that reweights oculomotor vectors based on visual features is unclear. However, the latency of oculomotor visual activations gives insight into their antecedent featural processing. We compared the oculomotor processing time course of grayscale, task-irrelevant static and motion distractors during target selection by continuously measuring a battery of human saccadic behavioral metrics as a function of time after distractor onset. The motion direction was towards or away from the target and the motion speed was fast or slow. We compared static and motion distractors and observed that both distractors elicited curved saccades and shifted endpoints at short latencies (∼25 ms). After 50 ms, saccade trajectory biasing elicited by motion distractors lagged static distractor trajectory biasing by 10 ms. There were no such latency differences between distractor motion directions or motion speeds. This pattern suggests that additional processing of motion stimuli occurred prior to the propagation of visual information into the oculomotor system. We examined the interaction of distractor processing time (DPT) with two additional factors: saccadic reaction time (SRT) and saccadic amplitude. Shorter SRTs were associated with shorter DPT latencies of biased saccade trajectories. Both SRT and saccadic amplitude were associated with the magnitude of saccade trajectory biases.

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运动干扰比静态干扰更晚干扰眼跳编程
根据视觉特征重新加权动眼器向量的机制尚不清楚。然而,动眼视觉激活的潜伏期使我们得以深入了解其先前的自然过程。我们通过连续测量一组作为干扰物出现后时间函数的人类扫视行为指标,比较了灰度级、与任务无关的静态干扰物和运动干扰物在目标选择过程中的眼动处理时间过程。运动方向是朝向或远离目标,运动速度是快或慢。我们比较了静态和运动干扰物,观察到这两种干扰物都会在短潜伏期(~25ms)引发弯曲的扫视和移动的终点。50ms后,由运动干扰物引起的扫视轨迹偏移比静态干扰物轨迹偏移滞后10ms。在干扰物运动方向或运动速度之间没有这种潜伏期差异。这种模式表明,对运动刺激的额外处理发生在视觉信息传播到动眼器系统之前。我们研究了干扰物处理时间(DPT)与两个额外因素的相互作用:扫视反应时间(SRT)和扫视幅度。SRT越短,偏向性扫视轨迹的DPT潜伏期越短。SRT和扫视幅度都与扫视轨迹偏差的大小有关。
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