Use of virtual reality for targeted physical rehabilitation: Case report on managing functional motor disorder.

IF 0.8 Q4 PEDIATRICS Journal of pediatric rehabilitation medicine Pub Date : 2023-01-01 DOI:10.3233/PRM-210009
Alan T Nguyen, Sydney Hemphill, Bridgette Donahue, Maria Menendez, Samuel Rodriguez, Thomas J Caruso
{"title":"Use of virtual reality for targeted physical rehabilitation: Case report on managing functional motor disorder.","authors":"Alan T Nguyen, Sydney Hemphill, Bridgette Donahue, Maria Menendez, Samuel Rodriguez, Thomas J Caruso","doi":"10.3233/PRM-210009","DOIUrl":null,"url":null,"abstract":"<p><p>Virtual reality (VR) technology has seen increasing use in physical rehabilitation and in the management of acute and chronic pain. Functional movement disorders (FMDs) are a source of disability with no known association to neurologic pathology, and patients are generally offered multidisciplinary treatment approaches to improve functional movement. However, patients who are not compliant with rehabilitation may have persistent FMD and long-term disability. Given VR's use in physical rehabilitation, it may serve as a useful adjunct for the management of FMD. Utilizing an application called MovementTM to create a playlist of targeted applications for the restoration of motor function and balance, this case study presents the application of VR as a tool to engage patients in physical therapy for the management of FMD. The VR games were selected to encourage movement while customization of levels within the games facilitated achievement of physical therapy goals. Physical rehabilitation aided by VR, when used in collaboration with a multidisciplinary care team, may be used to facilitate recovery from FMD.</p>","PeriodicalId":16692,"journal":{"name":"Journal of pediatric rehabilitation medicine","volume":null,"pages":null},"PeriodicalIF":0.8000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of pediatric rehabilitation medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/PRM-210009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PEDIATRICS","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) technology has seen increasing use in physical rehabilitation and in the management of acute and chronic pain. Functional movement disorders (FMDs) are a source of disability with no known association to neurologic pathology, and patients are generally offered multidisciplinary treatment approaches to improve functional movement. However, patients who are not compliant with rehabilitation may have persistent FMD and long-term disability. Given VR's use in physical rehabilitation, it may serve as a useful adjunct for the management of FMD. Utilizing an application called MovementTM to create a playlist of targeted applications for the restoration of motor function and balance, this case study presents the application of VR as a tool to engage patients in physical therapy for the management of FMD. The VR games were selected to encourage movement while customization of levels within the games facilitated achievement of physical therapy goals. Physical rehabilitation aided by VR, when used in collaboration with a multidisciplinary care team, may be used to facilitate recovery from FMD.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用虚拟现实技术进行有针对性的物理康复:管理功能性运动障碍的案例报告。
虚拟现实(VR)技术在物理康复和急慢性疼痛治疗中的应用越来越广泛。功能性运动障碍(FMD)是造成残疾的原因之一,与神经系统病理学并无关联,患者通常会接受多学科治疗,以改善功能性运动。然而,不服从康复治疗的患者可能会出现持续的 FMD 和长期残疾。鉴于 VR 在物理康复中的应用,它可以作为治疗 FMD 的有效辅助手段。本案例研究利用一款名为 MovementTM 的应用程序创建了一个有针对性的应用程序播放列表,以恢复运动功能和平衡能力。选择 VR 游戏的目的是鼓励运动,而游戏中的自定义级别则有助于实现物理治疗目标。与多学科护理团队合作使用 VR 辅助物理康复治疗,可用于促进 FMD 的康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
2.30
自引率
5.30%
发文量
139
期刊最新文献
Caregiver and student perspectives on school services for students with traumatic brain injury during the COVID-19 pandemic. Review of Appetite for Risk-What it is, Who has it and How I survived, by Robert R. Abbott. Analysis of a newly developed multidisciplinary program in the Middle East informed by the recently revised spina bifida guidelines. Effectiveness of virtual reality training compared to balance-specific training and conventional training on balance and gross motor functions of children with cerebral palsy: A double blinded randomized controlled trial. "Virtual reality fixed me": A case report of the use of virtual reality during intensive interdisciplinary pain treatment.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1