软质气动触觉可穿戴设备,营造人类触摸的错觉。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2023-08-15 DOI:10.1109/TOH.2023.3305495
Aishwari Talhan;Yongjae Yoo;Jeremy R. Cooperstock
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引用次数: 0

摘要

在虚拟现实中提供类似人类触摸的感觉,仍然是身临其境的逼真体验所面临的重要挑战。由于传统的触觉致动器会产生明显的不自然效果,我们转而通过设计一种嵌入可穿戴夹克中的软气动致动器(SPA)渲染机制来应对这一挑战。随后,我们对所设计的系统进行了评估,以确定其是否能够模拟人类指尖所做的抓取、触摸、敲击和搔痒等逼真的触摸手势感觉。实验结果表明,我们的设计所产生的刺激在呈现人类产生的真实感觉方面相当有效。
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Soft Pneumatic Haptic Wearable to Create the Illusion of Human Touch
The ability to deliver sensations of human-like touch within virtual reality remains an important challenge to immersive, realistic experiences. Since conventional haptic actuators impart distinctively unnatural effects, we instead tackle this challenge through the design of a rendering mechanism using soft pneumatic actuators (SPA), embedded within a wearable jacket. The resulting system is then evaluated for its ability to mimic realistic touch gesture sensations of grab, touch, tap, and tickle as performed by human fingertips. The results of our experiments indicate that the stimuli produced by our design were reasonably effective in presenting realistic human-generated sensations.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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