虚拟现实对纤维肌痛患者和无痛个体冷痛敏感性的影响:一项随机交叉研究。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2023-08-01 DOI:10.1089/g4h.2022.0138
Steffan Wittrup McPhee Christensen, Heidi Almsborg M, Thomas Søgaard Vain M, Henrik Bjarke Vaegter
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引用次数: 0

摘要

简介:纤维肌痛是一种复杂的疼痛综合征,具有很高的个人和社会成本,只有少数有效的治疗工具。虚拟现实(VR)可能是一种有效的疼痛管理工具,尽管对纤维肌痛患者的有效性尚不清楚。目的:本随机交叉研究旨在1)探讨VR对纤维肌痛患者和无痛个体冷痛阈值、耐受性和强度的影响;2)探讨VR的影响与疼痛灾难化之间的潜在关系。材料与方法:22名女性纤维肌痛患者和22名性别和年龄相匹配的无痛个体,分别在1°C-2°C冷水中浸泡足部(VR和非VR)。每个组的条件顺序是随机的和平衡的。条件相差20分钟。在此期间评估冷痛阈值、耐受性和强度。采用疼痛灾难化量表评估疼痛灾难化程度。结果:与对照组相比,VR诱导纤维肌痛组和无痛组的冷痛阈值和疼痛耐受性中~大幅度增加(P P)。结论:VR对纤维肌痛组和无痛组的痛阈值和耐受性有显著影响,支持其转移疼痛的能力。未来的研究将探索VR作为临床疼痛管理的一部分的潜力,或者与其他治疗相结合。ClinicalTrials.gov (NCT04294914)。
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The Effect of Virtual Reality on Cold Pain Sensitivity in Patients with Fibromyalgia and Pain-Free Individuals: A Randomized Crossover Study.

Introduction: Fibromyalgia is a complex pain syndrome with high personal and societal costs, with only few effective tools for treatment. Virtual reality (VR) may be an efficient pain management tool although the effectiveness in fibromyalgia patients is unclear. Objective: This randomized crossover study set out to 1) investigate the effect of VR on cold pain threshold, -tolerance, and -intensity in fibromyalgia patients and in pain-free individuals and 2) explore the potential relationships between the effect of VR and pain catastrophizing. Materials and Methods: Twenty-two female fibromyalgia patients and 22 sex- and age-matched pain-free individuals participated in two conditions (one with VR and one without VR) with foot immersion in 1°C-2°C cold water. The order of conditions was randomized and counterbalanced for each group. Conditions were separated by 20 minutes. Cold pain threshold, -tolerance, and -intensity were assessed during the conditions. Pain catastrophizing was assessed using the Pain Catastrophizing Scale. Results: VR induced moderate to large increases in cold pain threshold and pain tolerance compared with the control condition for both the fibromyalgia group and pain-free individuals (P < 0.03). Pain intensity was reduced after VR only in pain-free individuals (P < 0.003). Pain catastrophizing was not related to VR effect on pain threshold, -tolerance, or -intensity for any group. Conclusion: VR had a significant effect on pain threshold and tolerance in fibromyalgia patients and pain-free individuals, which supports its ability to distract from pain. Future studies exploring the VR's potential as part of clinical pain management alone or in combination with other treatments are warranted. ClinicalTrials.gov (NCT04294914).

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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