抖音旅游主题短视频的新鲜度和拍摄角度如何影响潜在旅行者的行为意向?

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Cyberpsychology, behavior and social networking Pub Date : 2023-09-01 DOI:10.1089/cyber.2022.0108
Zeqing Mao, Zepeng Guan, Xiao Gu
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引用次数: 0

摘要

抖音等短视频应用的出现,极大地普及了以直播或预先录制视频的形式分享旅行经历的做法。随着新冠肺炎疫情的爆发,实体旅行的可行性和吸引力大大削弱,人们越来越依赖于观看短视频作为消费旅游相关内容的手段。目的地营销格局的这种革命性变化正在重塑旅游业,这需要学者和实践者的研究努力。本研究旨在探讨旅游主题短视频的两个主要特征,即新奇程度和镜头角度,如何影响观众对实际参观地点的行为意图,并结合几个相关的心理中介,包括沉浸感、积极惊喜、空间存在和感知现实主义。设计并进行了一个2(低新颖性vs.高新颖性)× 2(第一视角vs.第三人视角)的析因实验。基于480名参与者样本的统计分析表明,积极惊喜的感知随着视频中包含的新颖性水平的增加而增加,这以间接的方式与观众的访问意图呈正相关。此外,与第三人称视角相比,使用第一人称视角拍摄电影场地和场景会产生更大的沉浸感,从而激发游客的旅游兴趣。这项研究为数字旅游和远程呈现领域不断增长的研究做出了贡献。
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How Do Level of Novelty and Camera Angle of Tourism-Themed Short Videos on Douyin Influence Potential Travelers' Behavioral Intentions?

The advent of short video apps like Douyin has greatly popularized the practice of sharing travel experiences in the form of live-streaming or prerecorded videos. With the breakout of COVID-19, the feasibility and appeal of physical travel were substantially undermined such that people now become increasingly dependent on watching short videos as a means of consuming travel-related content. This revolutionary change in the landscape of destination marketing is reshaping the tourism industry, which calls for research efforts of both scholars and practitioners. Our study aimed to investigate how two major characteristics of tourism-themed short videos, namely, level of novelty and camera angle, influence viewers' behavioral intentions toward actually visiting the places, with the incorporation of several relevant psychological mediators, including immersion, positive surprise, spatial presence, and perceptual realism. A 2 (low- vs. high-level novelty) × 2 (first- vs. third-person view) factorial experiment was designed and conducted. Statistical analysis based on a sample of 480 participants suggested that the perception of positive surprise increased with the level of novelty contained in the videos, which was positively associated with viewers' visit intentions in an indirect manner. Moreover, compared to the third-person view, employing the first-person view to film sites and scenes produced a greater sense of immersion, which in turn stimulated interest in taking a tour. This study contributes to the growing body of research in digital travel and telepresence.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
期刊最新文献
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