用于电子竞技的诺托普补剂。

IF 2 4区 医学 Q3 NUTRITION & DIETETICS International Journal for Vitamin and Nutrition Research Pub Date : 2024-06-01 Epub Date: 2023-08-11 DOI:10.1024/0300-9831/a000790
Fernando J Ribeiro, Rui Poínhos
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引用次数: 0

摘要

背景:电竞,即有组织的电子游戏比赛,正在迅速扩大。电竞选手使用膳食补充剂看似庸俗化,但缺乏佐证。研究目的概述测试膳食补充剂对电子竞技影响的研究,总结研究结果,强调知识差距,并对未来研究提出建议。资格标准:1990 年至 2023 年间用英语发表的、评估膳食补充剂对电子竞技玩家认知能力影响的临床试验。证据来源:科学网、PubMed、Scopus 和 Google Scholar 数据库。制图方法:使用 PRISMA(2020)流程图创建数据图表。结果:概述了 16 项研究:概述了 16 项研究。其中 13 项是随机研究,13 项是急性干预研究,10 项是交叉设计研究,只有 3 项不是安慰剂对照研究。在包含咖啡因(40-200 毫克)的 10 项研究中,有 4 项研究报告了对认知(注意力、处理速度、工作记忆)的显著积极影响,2 项研究报告了对第一人称射击视频游戏表现(反应时间、命中准确率、命中 60 个目标的时间)的显著积极影响,1 项研究报告了对俄罗斯方块游戏得分的显著积极影响。所有 3 项包含精氨酸硅酸盐(1500 毫克)的研究都报告称,在认知的一个或多个方面(反应时间、注意力、视觉表象和空间规划)都有显著改善。对蔗糖(21 克和 26.8 克)进行测试的两项研究没有发现明显改善,而对 26.1 克葡萄糖进行测试的一项研究则发现对处理速度和持续注意力有明显的积极影响。结论已发表的文献主要关注咖啡因的影响,咖啡因对电竞选手既可能产生积极影响,也可能产生消极影响。需要进行更多高质量的研究。
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Nootropic supplements for esports.

Background: esports, or organized video game competitions, have been expanding quickly. The use of dietary supplements by esports players appears vulgarized but lacks supporting evidence. Objectives: To outline studies that tested the effects of dietary supplements on video gaming, summarize their findings, highlight knowledge gaps, and recommend future research. Eligibility criteria: Clinical trials published in English between 1990 and 2023 that assessed the effects of dietary supplements on the cognitive performance of video gamers. Sources of evidence: The Web of Science, PubMed, Scopus, and Google Scholar databases. Charting methods: PRISMA's (2020) flow diagram was used to create the data chart. Results: Sixteen studies were outlined. Thirteen were randomized, thirteen applied acute interventions, ten applied a crossover design and only three weren't placebo-controlled. Of the 10 studies that included caffeine (40-200 mg), four reported significant positive effects on cognition (attention, processing speed, working memory), two on first-person shooter video gaming performance (reaction time, hit accuracy, time to hit 60 targets), and one on Tetris game score. All 3 studies that included arginine silicate (1500 mg) reported significant improvements in one or more aspects of cognition (reaction time, attention, visual representation, and spatial planning). Two studies that tested sucrose (21 and 26.8 g) didn't report significant improvements, while one study that tested 26.1 g of glucose registered significant positive effects on processing speed and sustained attention. Conclusions: The published literature has focused on the effects of caffeine, which may exert both positive and negative effects on esports players. Additional, high-quality research is needed.

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来源期刊
CiteScore
5.00
自引率
4.30%
发文量
53
审稿时长
>12 weeks
期刊介绍: Since 1930 this journal has provided an important international forum for scientific advances in the study of nutrition and vitamins. Widely read by academicians as well as scientists working in major governmental and corporate laboratories throughout the world, this publication presents work dealing with basic as well as applied topics in the field of micronutrients, macronutrients, and non-nutrients such as secondary plant compounds. The editorial and advisory boards include many of the leading persons currently working in this area. The journal is of particular interest to: - Nutritionists - Vitaminologists - Biochemists - Physicians - Engineers of human and animal nutrition - Food scientists
期刊最新文献
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