Tjitske D Groenveld, Merlijn L M Smits, Jesper Knoop, Jan Willem Kallewaard, J Bart Staal, Marjan de Vries, Harry van Goor
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The control group received standard care. The primary outcome was quality of life at 4 weeks measured by the short form-12 physical and mental scores. Secondary outcomes were daily worst and least pain, pain coping strategies, activities of daily living, positive health, anxiety, and depression. Discontinuation of therapy and adverse events were analyzed as well.</p><p><strong>Results: </strong>Forty-one patients were included. One patient withdrew due to personal reasons. No significant treatment effect was found for the short form-12 physical score (mean difference: 2.6 points; 95% CI: -5.60 to 0.48) and mental score (-1.75; -6.04 to 2.53) at 4 weeks. There was a significant treatment effect for daily \"worst pain score\" ( F [1, 91.425] = 33.3, P < 0.001) and \"least pain score\" ( F [1, 30.069] = 11.5, P = 0.002). Three patients reported mild and temporary dizziness.</p><p><strong>Discussion: </strong>Four weeks of self-administered VR for CLBP does not improve quality of life, however, it may positively affect daily pain experience.</p>","PeriodicalId":50678,"journal":{"name":"Clinical Journal of Pain","volume":"39 6","pages":"278-285"},"PeriodicalIF":2.6000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10205123/pdf/","citationCount":"0","resultStr":"{\"title\":\"Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain.\",\"authors\":\"Tjitske D Groenveld, Merlijn L M Smits, Jesper Knoop, Jan Willem Kallewaard, J Bart Staal, Marjan de Vries, Harry van Goor\",\"doi\":\"10.1097/AJP.0000000000001110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Objectives: </strong>Low back pain is the leading cause of years lived with disability with a large impact on quality of life and resistance to a broad array of current treatments. This study aimed to investigate the effect of a novel self-administered behavioral therapy-based virtual reality (VR) application on the quality of life of patients with nonspecific chronic low back pain (CLBP).</p><p><strong>Methods: </strong>A pilot randomized controlled trial was conducted in adults with nonspecific CLBP with moderate to severe pain, waiting for treatment in a teaching hospital-based pain clinic. The intervention group used a self-administered behavioral therapy-based VR application for at least 10 minutes daily for 4 weeks. The control group received standard care. The primary outcome was quality of life at 4 weeks measured by the short form-12 physical and mental scores. Secondary outcomes were daily worst and least pain, pain coping strategies, activities of daily living, positive health, anxiety, and depression. Discontinuation of therapy and adverse events were analyzed as well.</p><p><strong>Results: </strong>Forty-one patients were included. One patient withdrew due to personal reasons. No significant treatment effect was found for the short form-12 physical score (mean difference: 2.6 points; 95% CI: -5.60 to 0.48) and mental score (-1.75; -6.04 to 2.53) at 4 weeks. There was a significant treatment effect for daily \\\"worst pain score\\\" ( F [1, 91.425] = 33.3, P < 0.001) and \\\"least pain score\\\" ( F [1, 30.069] = 11.5, P = 0.002). 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引用次数: 0
摘要
目的:腰痛是残疾患者生活年数的主要原因,对生活质量有很大影响,并且对当前广泛的治疗方法有抵抗力。本研究旨在探讨一种基于自我行为治疗的新型虚拟现实(VR)应用对非特异性慢性腰痛(CLBP)患者生活质量的影响。方法:对在教学医院疼痛门诊等待治疗的非特异性CLBP成人患者进行了一项随机对照试验。干预组使用基于自我管理行为治疗的VR应用程序,每天至少10分钟,持续4周。对照组接受标准治疗。主要结果是4周时的生活质量,通过短表12生理和心理评分来衡量。次要结果为每日最严重和最小疼痛、疼痛应对策略、日常生活活动、积极健康、焦虑和抑郁。并对停药情况和不良事件进行了分析。结果:纳入41例患者。一名患者因个人原因退出。短表12物理评分治疗效果不显著(平均差2.6分;95% CI: -5.60 ~ 0.48)和心理评分(-1.75;从6.04到2.53)。每日“最严重疼痛评分”(F [1,91.425] = 33.3, P < 0.001)和“最小疼痛评分”(F [1,300.069] = 11.5, P = 0.002)治疗效果显著。三名患者报告轻微和短暂的头晕。讨论:4周的自我给药VR治疗CLBP并不能改善生活质量,然而,它可能对日常疼痛体验产生积极影响。
Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain.
Objectives: Low back pain is the leading cause of years lived with disability with a large impact on quality of life and resistance to a broad array of current treatments. This study aimed to investigate the effect of a novel self-administered behavioral therapy-based virtual reality (VR) application on the quality of life of patients with nonspecific chronic low back pain (CLBP).
Methods: A pilot randomized controlled trial was conducted in adults with nonspecific CLBP with moderate to severe pain, waiting for treatment in a teaching hospital-based pain clinic. The intervention group used a self-administered behavioral therapy-based VR application for at least 10 minutes daily for 4 weeks. The control group received standard care. The primary outcome was quality of life at 4 weeks measured by the short form-12 physical and mental scores. Secondary outcomes were daily worst and least pain, pain coping strategies, activities of daily living, positive health, anxiety, and depression. Discontinuation of therapy and adverse events were analyzed as well.
Results: Forty-one patients were included. One patient withdrew due to personal reasons. No significant treatment effect was found for the short form-12 physical score (mean difference: 2.6 points; 95% CI: -5.60 to 0.48) and mental score (-1.75; -6.04 to 2.53) at 4 weeks. There was a significant treatment effect for daily "worst pain score" ( F [1, 91.425] = 33.3, P < 0.001) and "least pain score" ( F [1, 30.069] = 11.5, P = 0.002). Three patients reported mild and temporary dizziness.
Discussion: Four weeks of self-administered VR for CLBP does not improve quality of life, however, it may positively affect daily pain experience.
期刊介绍:
The Clinical Journal of Pain explores all aspects of pain and its effective treatment, bringing readers the insights of leading anesthesiologists, surgeons, internists, neurologists, orthopedists, psychiatrists and psychologists, clinical pharmacologists, and rehabilitation medicine specialists. This peer-reviewed journal presents timely and thought-provoking articles on clinical dilemmas in pain management; valuable diagnostic procedures; promising new pharmacological, surgical, and other therapeutic modalities; psychosocial dimensions of pain; and ethical issues of concern to all medical professionals. The journal also publishes Special Topic issues on subjects of particular relevance to the practice of pain medicine.