地下水管理与可视化研究交叉学科的挑战。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Computer Graphics and Applications Pub Date : 2023-11-01 Epub Date: 2023-11-06 DOI:10.1109/MCG.2023.3309090
Laura Lotteraner, Thilo Hofmann, Torsten Moller
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引用次数: 0

摘要

本设计研究对水文地质领域的时间和空间数据、工作流程进行了分析和抽象,并设计和开发了交互式可视化原型。该接口是与一组水文地质研究人员密切合作开发的,支持他们进行数据勘探、选择用于数值模型校准的数据,并将研究结果传达给行业合作伙伴。我们强调了迭代设计和验证过程中的陷阱和经验教训,并探讨了快速原型的作用。一些主要的经验教训是,查看自己数据的能力极大地改变了持怀疑态度的用户的参与度,因此交互式快速原型设计工具非常强大,可以为新手用户解锁视觉分析的优势。此外,我们观察到,这个过程本身比最终的界面原型更能帮助领域科学家了解他们数据的潜力和挑战。
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The Challenge of Interdisciplinarity at the Intersection of Groundwater Management and Visualization Research.

This design study presents an analysis and abstraction of temporal and spatial data, and workflows in the domain of hydrogeology and the design and development of an interactive visualization prototype. Developed in close collaboration with a group of hydrogeological researchers, the interface supports them in data exploration, selection of data for their numerical model calibration, and communication of findings to their industry partners. We highlight both pitfalls and learnings of the iterative design and validation process and explore the role of rapid prototyping. Some of the main lessons were that the ability to see their own data changed the engagement of skeptical users dramatically and that interactive rapid prototyping tools are thus powerful to unlock the advantage of visual analysis for novice users. Further, we observed that the process itself helped the domain scientists understand the potential and challenges of their data more than the final interface prototype.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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