电子游戏对电子竞技运动员上肢神经病变的影响。

Medycyna pracy Pub Date : 2023-11-14 Epub Date: 2023-10-24 DOI:10.13075/mp.5893.01421
Reem M Basuodan, Aljoharah W Aljebreen, Hetaf A Sobih, Kholoud A Majrashi, Noura H Almutairi, Sadeem S Alhaqbani, Mohammed H Alanazy
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引用次数: 0

摘要

背景:作者旨在探讨电子竞技运动员腕管综合征(carpal tunnel syndrome, CTS)的发病情况,比较电子竞技运动员与对照组、运动员内部手部症状及其严重程度,并研究电子竞技运动员各变量之间的关系。材料与方法:采用系统随机抽样的电话横断面调查方法对电子竞技运动员进行抽样调查。对照组是非电子竞技运动员,他们不长时间使用电脑。调查内容包括运动运动员的特征、手部症状和功能,以及波士顿腕管问卷(BCTQ)。采用未配对学生t检验、Mann-Whitney U检验和χ2检验进行统计学比较,p < 0.05。相关性分析采用Pearson’s和Spearman’s相关系数检验。结果:229名参与者中有198名符合条件。与对照组相比,电子竞技运动员报告更多的CTS (p = 0.01),手部放射疼痛和麻木(p = 0.05)。电子竞技运动员中男性主诉手症状(p < 0.01)和手辐射(p < 0.01)多于女性。据报道,与最近玩电子竞技的运动员相比,长期玩电子竞技的运动员的BCTQ症状严重程度量表(BCTQ- sss)得分更高(p = 0.003),具有中度正相关(+0.59,p = 0.004)。BCTQ功能严重症状(BCTQ- fss)得分与游戏时间呈显著的中度正相关(+0.44,p = 0.04)。与使用带键盘/鼠标的个人电脑的运动员相比,使用扶手和带控制器的个人电脑玩游戏的电子竞技运动员报告的手部症状更少,BCTQ分数也更低。一般来说,电子竞技运动员每天花5-10个小时玩游戏。结论:电子竞技运动员可能有发生上肢神经压迫和CTS的风险。长时间的游戏,游戏时间,电子竞技设备的类型以及使用扶手都是可能的风险因素。中华医学杂志,2009;39(4):779 - 779。
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The impact of electronic gaming on upper-limb neuropathies among esports athletes.

Background: The authors aimed to explore carpal tunnel syndrome (CTS) among electronic sports (esports) athletes, to compare hand symptoms and their severity between esports athletes and the control group and within the esports athletes, and to study the relationship between esports athletes' variables.

Material and methods: A cross-sectional survey study via telephone with systematic randomized approach was used for esport athletes sampling. Control group were non-esports athletes who do not use computer for prolonged duration. The survey consisted of sports athletes' characteristics, hand symptoms and functions, and the Boston Carpal Tunnel Questionnaire (BCTQ). The unpaired student's t-test, Mann-Whitney U test, and χ2 test were utilised for statistical comparison, with p < 0.05. Pearson's and Spearman's correlation coefficient tests were used for relationship analyses.

Results: Eligible participants were 198 out of 229. Compared to control group, esport athletes reported more CTS (p = 0.01), and radiated pain and numbness in their hands (p = 0.05). Males complained of hand symptoms (p < 0.01) and its radiation (p < 0.01) more than females among esports athletes. Higher BCTQ Symptom Severity Scale (BCTQ-SSS) scores were reported for esports athletes who had been playing esports for prolonged periods compared to those who had playing recently (p = 0.003), with a moderate positive correlation (+0.59, p = 0.004). A significant moderate positive correlation was reported for BCTQ Functional Severity Symptoms (BCTQ-FSS) scores in terms of hours of playing (+0.44, p = 0.04). Esports athletes who used armrests and a PC with a controller for gaming reported less hand symptoms and had milder BCTQ scores than those who used a PC with a keyboard/mouse. Generally, esports athletes spend 5-10 h/day on gaming.

Conclusions: Esports athletes might be at risk of developing upper-extremity nerve compression and CTS. Prolonged playing, hours of playing, type of esports device, and using armrests are possible risk factors. Med Pr Work Health Saf. 2023;74(4):279-87.

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