使用3D虚拟导师的以学习者为中心的电子学习设计方法

Subhayan Mukherjee, Hitesh Singhal, Prashant Jha, Amol Kokane, Priyanka Rastogi, Ravi Mittal, R. R. Guddeti
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引用次数: 4

摘要

大多数现有的电子学习系统设计都集中在开发功能丰富但可用的系统上,很少努力激发学生对教学过程的兴趣。本文讨论了以学习者为中心的网络教学设计方法,以基于需求的灵活教学模式中使用3D虚拟教师来激励年轻学习者。学生可以选择课程和学习模式。在引导模式下,学生由真人导师指导,而在非引导模式下,学生由3D化身指导。学生可以访问导师提供的学习资料、教育视频和小程序,学生还可以访问论坛以消除疑问,并提交在线作业以供导师评估。导师可以使用在线测验和报告模块跟踪学生的进度。此外,导师还可以在虚拟教室环境中使用在线聊天系统和基于白板的教学等教学辅助工具。
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Learner Centered Design Approach for e-Learning Using 3D Virtual Tutors
Most of the existing E-learning system designs have focused on the development of feature-rich, but usable systems with little effort in motivating students to develop interest in the teaching-learning process. This paper discusses the learner centered design approach for web-based tutoring to motivate young learners using 3D virtual tutors in a requirement-based, flexible pedagogical model. Students can choose course(s) and the study-mode. In the guided mode, the student is mentored by a human tutor, whereas a student in un-guided mode is tutored by 3D avatar. The student has access to study materials, educational videos and applets that are provided by the tutors, the student also has access to forums for doubt clearing and online assignments to be submitted for tutors' evaluation. Tutors can track students' progress using online quiz and reports modules. Further, tutors have access to teaching aids like online chat system and whiteboard-based teaching in a virtual classroom environment.
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