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2013 IEEE Fifth International Conference on Technology for Education (t4e 2013)最新文献

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Automated Alertness and Emotion Detection for Empathic Feedback during e-Learning 电子学习过程中共情反馈的自动警觉性和情绪检测
S. Happy, A. Dasgupta, P. Patnaik, A. Routray
In the context of education technology, empathic interaction with the user and feedback by the learning system using multiple inputs such as video, voice and text inputs is an important area of research. In this paper, a non-intrusive, standalone model for intelligent assessment of alertness and emotional state as well as generation of appropriate feedback has been proposed. Using the non-intrusive visual cues, the system classifies emotion and alertness state of the user, and provides appropriate feedback according to the detected cognitive state using facial expressions, ocular parameters, postures, and gestures. Assessment of alertness level using ocular parameters such as PERCLOS and saccadic parameters, emotional state from facial expression analysis, and detection of both relevant cognitive and emotional states from upper body gestures and postures has been proposed. Integration of such a system in e-learning environment is expected to enhance students' performance through interaction, feedback, and positive mood induction.
在教育技术的背景下,学习系统通过视频、语音和文本等多种输入与用户进行共情交互和反馈是一个重要的研究领域。本文提出了一种非侵入式的独立模型,用于智能评估警觉性和情绪状态,并生成适当的反馈。系统利用非侵入性的视觉线索,对用户的情绪和警觉性状态进行分类,并根据检测到的认知状态,使用面部表情、眼参数、姿势和手势提供适当的反馈。提出了使用PERCLOS和扫视参数等眼部参数,面部表情分析的情绪状态,以及上身手势和姿势的相关认知和情绪状态检测来评估警觉性水平。将该系统整合到电子学习环境中,期望通过互动、反馈和积极情绪诱导来提高学生的学习成绩。
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引用次数: 37
An Integrated Approach to Build Programming Competencies through Spoken Tutorial Workshops 通过口语辅导工作坊建立编程能力的综合方法
K. Eranki, K. Moudgalya
Visualization tools along with spoken tutorials to build comprehension and debugging skills of novice programmers. And also, evaluates the self-learning approach to teach programming skills to the students. Qualitative and Quantitative studies were conducted using spoken tutorial workshops on Java and C++ courses. Results of the study have shown improvement in programming skills and conceptual understanding when subjected to program visualization along with spoken tutorials.
可视化工具以及口语教程,以建立新手程序员的理解和调试技能。同时,评估了自学的方法来教授学生编程技能。在Java和c++课程的口头辅导研讨会上进行了定性和定量研究。研究结果表明,在接受程序可视化和口语辅导的情况下,编程技能和概念理解能力有所提高。
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引用次数: 2
Assistive Learning for Children with Autism Using Augmented Reality 使用增强现实的自闭症儿童辅助学习
Annie Joyce Vullamparthi, Sarat Chandra Babu Nelaturu, Dakshayani D. Mallaya, S. Chandrasekhar
Innovative computer aided solutions can serve as effective teaching-learning as-well-as assistive aids for children with autism and mild mental retardation. Teaching children with the help of day-to-day real time objects in the environment, by adding parent's voice/narration, associating virtual 3D images and rendering them on mobiles, would enhance the learning process. Augmented Reality (AR) is proving to be a useful technology to achieve this kind of teaching objectives. The implementation presented here, supports creation of teaching content using features of inbuilt camera and speaker of any basic Android device. This application helps in capturing and associating the pictures of surrounding objects like child's photos, videos etc., with AR content and aids in rendering them on to the screens using QR Codes (Quick Response Codes). Using this mobile application, parents/teachers can make paperless, personalized AR lessons on-the-fly. Application supports Functional Reading, Visual Schedulers and Speaking Albums for the children, to learn from real life scenarios.
创新的计算机辅助解决方案既可以作为有效的教与学,也可以作为自闭症和轻度智力迟钝儿童的辅助工具。借助环境中的日常实时物体,通过添加家长的声音/叙述,关联虚拟3D图像并在手机上渲染,来教学儿童,将增强学习过程。增强现实(AR)被证明是实现这类教学目标的有用技术。这里介绍的实现,支持使用任何基本Android设备的内置摄像头和扬声器的功能创建教学内容。这个应用程序有助于捕捉和关联周围物体的图片,如儿童的照片,视频等,与AR内容,并帮助在屏幕上渲染他们使用QR码(快速响应代码)。使用这个移动应用程序,家长/老师可以即时制作无纸化、个性化的AR课程。应用程序支持功能阅读,视觉调度和说话相册的孩子,从现实生活中学习的场景。
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引用次数: 20
Smart Learning Environments for Teaching Electronics to Students 面向学生的电子教学智能学习环境
S. R. Chowdhury, H. Wardhan, Surya Kiran Reddy Karri, S. Kode, K. Nagaraju
The paper presents an alternate approach of teaching electronics by hands on activities instead of the conventional approach of classroom lectures and structured lab sessions. The current work applies the notion of Butterfly Model in developing three Learning by Doing (LbD) courses in Electronics viz. Digital System Design Using Verilog, VLSI Architectures, Topics in Embedded Systems. The effectiveness of these courses has been tested in the classroom on a population of 250 students with around 195 people giving positive feedback.
本文提出了一种电子教学的替代方法,即通过动手活动来代替传统的课堂讲座和结构化的实验课程。目前的工作将蝴蝶模型的概念应用于开发电子学的三门边做边学(LbD)课程,即使用Verilog的数字系统设计,VLSI架构,嵌入式系统主题。这些课程的有效性已经在250名学生的课堂上进行了测试,大约195人给出了积极的反馈。
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引用次数: 1
Learning from Blended Chemistry Laboratories 从混合化学实验室学习
D. Kennepohl
While laboratory or practical work is vital to many courses and programs within the sciences, it can also be the most challenging component to deliver effectively at a distance. In addition to the traditional face-to-face chemistry laboratory, Athabasca University has employed many alternative laboratories including virtual, remote and home-study laboratories to give our students the needed access and flexibility. Although the newer educational technologies often do provide viable substitutions to the traditional experience, it appears from initial results that combinations of modes offer even better returns on meaningful student engagement and learning. Therefore the future direction would be to further implement, study and explore alternative modes of laboratory delivery, not in isolation but by combining and blending them to optimize the student experience creating the teaching laboratory for the 21st century.
虽然实验室或实际工作对科学领域的许多课程和项目至关重要,但它也可能是最具挑战性的组成部分,无法有效地远程授课。除了传统的面对面化学实验室外,阿萨巴斯卡大学还采用了许多替代实验室,包括虚拟、远程和家庭学习实验室,为学生提供所需的访问和灵活性。虽然较新的教育技术经常提供可行的替代传统经验,但从最初的结果来看,模式的组合在有意义的学生参与和学习方面提供了更好的回报。因此,未来的方向将是进一步实施,研究和探索实验室交付的替代模式,而不是孤立的,而是通过组合和融合它们来优化学生体验,创造21世纪的教学实验室。
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引用次数: 4
Descriptive Study of College Bound Rural Youth of AP, India 印度安得拉邦农村升学青年的描述性研究
Gollapudi V. R. J. Sai Prasad, Venkatesh Choppella
Pedagogical literature is generally rich with references to digitally savvy students, operating at twitch speed. This creates pressure on instructors, pedagogies, educational technologies to primarily cater to these digital natives. This paper conducts a descriptive study of students of rural AP to see if indeed Indian tier 2-3 students are of this caliber and description. Should the digital natives model be used for rural Indian student profile as well? Findings from our survey based study reveal that of the (N=372) tier 2, 3 students only 50% own a PC, only 41% surf the web, and of those who surf, it is mostly consumption behavior with social intent. And finally, while the confidence in learning and skills is high, English comprehension skills is poor. We feel that this profile of students is in contrast to the computer savvy image being projected, and should inform emerging educational technology projects aimed for rural India.
教学文献通常是丰富的参考数字精明的学生,在抽搐速度操作。这给教师、教学方法和教育技术带来了压力,要求他们主要满足这些数字原住民的需求。本文对农村AP的学生进行了描述性研究,看看印度2-3级学生是否确实具有这种能力和描述。数字原住民模式是否也适用于印度农村学生?我们基于调查的研究结果显示,在(N=372) 2,3级学生中,只有50%的人拥有PC,只有41%的人上网,而上网的人主要是出于社交目的的消费行为。最后,虽然对学习和技能的信心很高,但英语理解能力很差。我们认为,学生的这种形象与所投射的精通计算机的形象形成鲜明对比,应该为针对印度农村的新兴教育技术项目提供信息。
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引用次数: 2
Guidelines and Templates for Planning, Conducting and Reporting Educational Technology Research 规划、实施和报告教育技术研究的指引和模板
Sridhar V. Iyer, S. Murthy
Educational Technology (ET) research encompasses a wide range of areas, including the development of technology tools for learning and teaching, pedagogies for technology enhanced learning, and use of ICT-based materials or tools for learning. The interdisciplinary nature of ET leads to a wide variation in the focus and quality of research articles. Hence there is a need for guidelines for planning, conducting and reporting ET research studies. Such guidelines are also useful to instructors, as they are often well-positioned to carry out applied ET research studies. This article is a mini-tutorial that provides guidelines and templates to conduct ET research studies. The emphasis of this tutorial is on criteria that reviewers use to evaluate research papers and how the criteria can be met. This tutorial is designed to be used with an accompanying set of templates that we have created. The templates offer scaffolds to the researcher during various stages of research, so that reviewers. criteria are effectively addressed.
教育技术(ET)研究涵盖了广泛的领域,包括开发用于学习和教学的技术工具,技术增强学习的教学法,以及使用基于信息通信技术的材料或工具进行学习。ET的跨学科性质导致研究文章的重点和质量存在很大差异。因此,需要制定规划、进行和报告环境排放研究的准则。这些指导方针对教师也很有用,因为他们通常很适合进行应用环境技术研究。这篇文章是一个小型教程,提供指导方针和模板进行ET研究。本教程的重点是审稿人用来评估研究论文的标准,以及如何满足这些标准。本教程旨在与我们所创建的一组模板一起使用。模板为研究人员在研究的各个阶段提供了脚手架,以便审稿人。标准得到有效处理。
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引用次数: 3
Computer Literacy Programs in Rural Communities: Understanding Social Motivators 农村社区的计算机扫盲计划:了解社会激励因素
Raj Gopal Prasad Kantamneni, Ramanjaneyaraju Chintalapati
A successful computer literacy program designed for rural communities would need to work in a diverse set of conditions such as the lack of electricity, diverse student educational backgrounds, motivation levels, different levels of community engagement, community politics, and beliefs. This paper shares our experience with running computer literacy training camps in rural Andhra Pradesh, India, and how changing elements of the program can change the outcome of a program.
为农村社区设计的一个成功的计算机扫盲计划需要在各种不同的条件下工作,如缺乏电力、不同的学生教育背景、动机水平、不同程度的社区参与、社区政治和信仰。本文分享了我们在印度安得拉邦农村举办计算机素养训练营的经验,以及如何改变项目的要素来改变项目的结果。
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引用次数: 0
Enhanced Non-traditional Learning Environment for Communication Engineers Using Free OpenSource Software Tools 使用免费开源软件工具增强通信工程师的非传统学习环境
S. Maragatharaj, K. Rathinakumar, M. Kumar
Engineering is basically the application of the laws of nature for the benefit of the human kind. In the curriculum of majority of engineering branches there are certain abstract concepts. The students find it difficult to understand these concepts. There are many methods which are being followed to make the students under stand concepts. One such method is the use of CAD tools When computers came into class rooms, the need for CAD tools also arose [1]. They help the students to visualize many basic concepts which, they otherwise cannot see in the physical world. In this 21st century, dominated by social networking, the tools required to educate them have also come to be available in free of cost. Such tools are called open source software or FOSS tools. We have proposed a teaching methodology that involves the usage of open source software tools along with traditional teaching which enable the communication engineering students to understand complex concepts pertaining to the subject of Antenna and wave propagation. We carried out an experiment with forty students from fifth semester Electronics and Communication Engineering department. The students used a FOSS tool and gave a test based on designing of various antennas with desired radiation patterns by selecting different parameters before and after using the tool. The scores of the two tests show that there was an increase in the marks obtained by students in the test after using the tool. Thus the use of FOSS tool helped students perform better in the test. This may be because the tool has visualizations which help student understand the abstract concepts such as antenna radiation pattern and wave propagation.
工程基本上是为了人类的利益而应用自然规律。在大多数工程学科的课程中都有一些抽象的概念。学生们觉得理解这些概念很困难。有许多方法被用来使学生理解概念。计算机进入教室后,对计算机辅助设计工具的需求也随之增加。它们帮助学生形象化许多基本概念,否则他们无法在物理世界中看到这些概念。在这个由社交网络主导的21世纪,教育他们所需的工具也开始免费提供。这样的工具被称为开源软件或FOSS工具。我们提出了一种教学方法,包括使用开源软件工具以及传统教学,使通信工程专业的学生能够理解有关天线和波传播主题的复杂概念。我们与电子与通信工程系第五学期的40名学生进行了实验。学生们使用自由/开源软件工具,通过在使用工具前后选择不同的参数,设计出具有理想辐射方向图的各种天线,并进行了测试。两次测试的分数表明,使用该工具后,学生在测试中获得的分数有所提高。因此,使用FOSS工具可以帮助学生在测试中取得更好的成绩。这可能是因为该工具具有可视化,可以帮助学生理解天线辐射方向图和波传播等抽象概念。
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引用次数: 0
The Effect of Comic Strips as a Supplementary Material to Teach Computer Networks 连环画作为辅助教材在计算机网络教学中的作用
Lakshmipathy Ganesh
The existing method of teaching computer networks has several shortcomings -- uninteresting, difficulty in understanding and relating, paucity of time to impart complete knowledge and low interaction levels between students. During the third year Computer Engineering students are introduced to the intricacies of Computer Networks e.g. TCP/IP suite. The students perceive the technical details and jargons to be complex. This perception hinders the learning process. The idea of this paper is to use comic strips, prepared in alignment with the course objective, as a supplementary course material, to facilitate recall of concepts in Computer Networks. The Comic strips gives life to the abstract nature of theoretical concepts. Thus, by the addition of comic book as a supplementary element, we add fun element to the teaching-learning process. This brings in greater involvement of students. During the course of the experiment we observed that: (i) the recall rates of students exposed to comic strips has been better or comparable to the students taught using existing methodology, (ii) the comic strip as a supplement adds fun element to the teaching-learning process.
现有的计算机网络教学方法有几个缺点——无趣,难以理解和联系,缺乏时间来传授完整的知识,学生之间的互动水平低。在第三年,计算机工程专业的学生将学习复杂的计算机网络,例如TCP/IP套件。学生们认为技术细节和行话很复杂。这种认知阻碍了学习过程。本文的想法是使用漫画,与课程目标一致,作为补充课程材料,以促进计算机网络概念的回忆。连环画给抽象的理论概念赋予了生命。因此,通过添加漫画书作为辅助元素,我们为教学过程添加了有趣的元素。这带来了学生更多的参与。在实验过程中,我们观察到:(1)接触连环画的学生的回忆率比使用现有方法的学生更好或相当;(2)连环画作为补充,为教学过程增加了乐趣元素。
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引用次数: 5
期刊
2013 IEEE Fifth International Conference on Technology for Education (t4e 2013)
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