Shoko Miyagawa, Yong Ah Seong, Zebing Mao, Tatsuhiro Horii, Hiroyuki Nabae, Shingo Maeda, T. Fujie, K. Tadakuma, H. Sawada, K. Suzumori
{"title":"当需求未知时该怎么做?-排泄护理模拟器的开发","authors":"Shoko Miyagawa, Yong Ah Seong, Zebing Mao, Tatsuhiro Horii, Hiroyuki Nabae, Shingo Maeda, T. Fujie, K. Tadakuma, H. Sawada, K. Suzumori","doi":"10.54941/ahfe1004131","DOIUrl":null,"url":null,"abstract":"We developed a simulator to practice the digital disimpaction technique,\n a kind of excretory care that is commonly performed by home-care nurses in\n Japan. The key point of this study is that the requirements for creating a\n simulation model were not known in advance, so we adopted a rapid\n prototyping method, in which product development is carried out by\n repeatedly creating and testing simple prototypes and a user-participatory\n design method, where feedback is obtained directly from users. We proceeded\n with the development of the simulator and the definition of requirements\n simultaneously, repeating the process of creation, trial use, and feedback\n from interviews with skilled nurses. Digital disimpaction is a complex\n procedure involving interaction with a living body, in which a finger\n stimulates the rectum and facilitates the excretion of feces leveraging the\n rectum's natural biological response. Digital disimpaction is performed\n primarily by a nurse. Since digital disimpaction is an embarrassing and\n sometimes painful procedure for the patient, a smooth and comfortable\n technique is desirable. On the other hand, only a limited set of\n circumstances are provided to learn the digital disimpaction technique. The\n requirement for a \"procedure requiring non-visible interaction,\" such as\n digital disimpaction, is hard to acquire through a simple interview because\n it is performed based on subjective sensation. Further, while the movement\n of the finger within the body is crucial, it is essentially impossible to\n learn through observation of a skilled nurse as it is not visible from the\n outside. For this reason, we created a simple rectal model as a first\n prototype. We improved the model by extracting requirements from\n observations and feedback on actual trial use by skilled nurses. From the\n first user experience of the simple 3D printed model, requirements were\n extracted regarding the texture of the rectum, the interaction between\n finger movement and rectal response, and the characteristics of the feces. A\n rectal model with a mucosal structure and a fecal model was created based on\n the obtained requirements. Through the second user experience, the process\n was repeated, where requirements were again extracted regarding the shape of\n the rectal model, the characteristics of the mucosa, and the rectal response\n with the finger movement. We redesigned the model to meet these refined\n requirements and developed a buttock model covering the rectal model.The\n results of the third user experience confirmed that the simulator mostly\n reproduced the intestinal setting as perceived by the nurses during the\n actual digital disimpaction procedure. This study suggests that the\n combination of rapid prototyping and user-participatory design can be used\n to systemize subjects for which requirements are hard to define in advance,\n such as care procedures based on tacit knowledge.","PeriodicalId":231376,"journal":{"name":"Human Systems Engineering and Design (IHSED 2023): Future Trends\n and Applications","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What To Do When The Requirements Are Unknown? - Development of a\\n Simulator for Excretory Care\",\"authors\":\"Shoko Miyagawa, Yong Ah Seong, Zebing Mao, Tatsuhiro Horii, Hiroyuki Nabae, Shingo Maeda, T. Fujie, K. Tadakuma, H. Sawada, K. Suzumori\",\"doi\":\"10.54941/ahfe1004131\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We developed a simulator to practice the digital disimpaction technique,\\n a kind of excretory care that is commonly performed by home-care nurses in\\n Japan. The key point of this study is that the requirements for creating a\\n simulation model were not known in advance, so we adopted a rapid\\n prototyping method, in which product development is carried out by\\n repeatedly creating and testing simple prototypes and a user-participatory\\n design method, where feedback is obtained directly from users. We proceeded\\n with the development of the simulator and the definition of requirements\\n simultaneously, repeating the process of creation, trial use, and feedback\\n from interviews with skilled nurses. Digital disimpaction is a complex\\n procedure involving interaction with a living body, in which a finger\\n stimulates the rectum and facilitates the excretion of feces leveraging the\\n rectum's natural biological response. Digital disimpaction is performed\\n primarily by a nurse. Since digital disimpaction is an embarrassing and\\n sometimes painful procedure for the patient, a smooth and comfortable\\n technique is desirable. On the other hand, only a limited set of\\n circumstances are provided to learn the digital disimpaction technique. The\\n requirement for a \\\"procedure requiring non-visible interaction,\\\" such as\\n digital disimpaction, is hard to acquire through a simple interview because\\n it is performed based on subjective sensation. Further, while the movement\\n of the finger within the body is crucial, it is essentially impossible to\\n learn through observation of a skilled nurse as it is not visible from the\\n outside. For this reason, we created a simple rectal model as a first\\n prototype. We improved the model by extracting requirements from\\n observations and feedback on actual trial use by skilled nurses. From the\\n first user experience of the simple 3D printed model, requirements were\\n extracted regarding the texture of the rectum, the interaction between\\n finger movement and rectal response, and the characteristics of the feces. A\\n rectal model with a mucosal structure and a fecal model was created based on\\n the obtained requirements. Through the second user experience, the process\\n was repeated, where requirements were again extracted regarding the shape of\\n the rectal model, the characteristics of the mucosa, and the rectal response\\n with the finger movement. We redesigned the model to meet these refined\\n requirements and developed a buttock model covering the rectal model.The\\n results of the third user experience confirmed that the simulator mostly\\n reproduced the intestinal setting as perceived by the nurses during the\\n actual digital disimpaction procedure. 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What To Do When The Requirements Are Unknown? - Development of a
Simulator for Excretory Care
We developed a simulator to practice the digital disimpaction technique,
a kind of excretory care that is commonly performed by home-care nurses in
Japan. The key point of this study is that the requirements for creating a
simulation model were not known in advance, so we adopted a rapid
prototyping method, in which product development is carried out by
repeatedly creating and testing simple prototypes and a user-participatory
design method, where feedback is obtained directly from users. We proceeded
with the development of the simulator and the definition of requirements
simultaneously, repeating the process of creation, trial use, and feedback
from interviews with skilled nurses. Digital disimpaction is a complex
procedure involving interaction with a living body, in which a finger
stimulates the rectum and facilitates the excretion of feces leveraging the
rectum's natural biological response. Digital disimpaction is performed
primarily by a nurse. Since digital disimpaction is an embarrassing and
sometimes painful procedure for the patient, a smooth and comfortable
technique is desirable. On the other hand, only a limited set of
circumstances are provided to learn the digital disimpaction technique. The
requirement for a "procedure requiring non-visible interaction," such as
digital disimpaction, is hard to acquire through a simple interview because
it is performed based on subjective sensation. Further, while the movement
of the finger within the body is crucial, it is essentially impossible to
learn through observation of a skilled nurse as it is not visible from the
outside. For this reason, we created a simple rectal model as a first
prototype. We improved the model by extracting requirements from
observations and feedback on actual trial use by skilled nurses. From the
first user experience of the simple 3D printed model, requirements were
extracted regarding the texture of the rectum, the interaction between
finger movement and rectal response, and the characteristics of the feces. A
rectal model with a mucosal structure and a fecal model was created based on
the obtained requirements. Through the second user experience, the process
was repeated, where requirements were again extracted regarding the shape of
the rectal model, the characteristics of the mucosa, and the rectal response
with the finger movement. We redesigned the model to meet these refined
requirements and developed a buttock model covering the rectal model.The
results of the third user experience confirmed that the simulator mostly
reproduced the intestinal setting as perceived by the nurses during the
actual digital disimpaction procedure. This study suggests that the
combination of rapid prototyping and user-participatory design can be used
to systemize subjects for which requirements are hard to define in advance,
such as care procedures based on tacit knowledge.