当需求未知时该怎么做?-排泄护理模拟器的开发

Shoko Miyagawa, Yong Ah Seong, Zebing Mao, Tatsuhiro Horii, Hiroyuki Nabae, Shingo Maeda, T. Fujie, K. Tadakuma, H. Sawada, K. Suzumori
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Digital disimpaction is a complex\n procedure involving interaction with a living body, in which a finger\n stimulates the rectum and facilitates the excretion of feces leveraging the\n rectum's natural biological response. Digital disimpaction is performed\n primarily by a nurse. Since digital disimpaction is an embarrassing and\n sometimes painful procedure for the patient, a smooth and comfortable\n technique is desirable. On the other hand, only a limited set of\n circumstances are provided to learn the digital disimpaction technique. The\n requirement for a \"procedure requiring non-visible interaction,\" such as\n digital disimpaction, is hard to acquire through a simple interview because\n it is performed based on subjective sensation. Further, while the movement\n of the finger within the body is crucial, it is essentially impossible to\n learn through observation of a skilled nurse as it is not visible from the\n outside. 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引用次数: 0

摘要

我们开发了一个模拟器来练习数字去除技术,这是日本家庭护理护士通常进行的一种排泄护理。本研究的重点是由于事先不知道创建仿真模型的需求,所以我们采用了快速原型法,即通过重复创建和测试简单原型来进行产品开发,以及用户参与式设计法,直接从用户那里获得反馈。我们同时进行了模拟器的开发和需求的定义,重复了创建、试用和与熟练护士面谈反馈的过程。手指清除是一个复杂的过程,涉及到与活体的相互作用,其中手指刺激直肠并利用直肠的自然生物反应促进粪便的排泄。数字去嵌塞术主要由护士进行。由于数字去除对患者来说是一个尴尬的,有时甚至是痛苦的过程,所以一个平稳舒适的技术是可取的。另一方面,只提供了有限的一组环境来学习数字消噪技术。对“需要非可见互动的程序”的要求,如数字去除,很难通过简单的采访获得,因为它是基于主观感觉进行的。此外,虽然手指在体内的运动是至关重要的,但基本上不可能通过观察一个熟练的护士来学习,因为它从外面是看不见的。出于这个原因,我们创建了一个简单的直肠模型作为第一个原型。我们通过从熟练护士实际试用的观察和反馈中提取需求来改进模型。从简单的3D打印模型的第一次用户体验中,提取了直肠的纹理、手指运动与直肠反应的相互作用、粪便的特征等方面的需求。根据所获得的要求,建立了具有粘膜结构和粪便模型的直肠模型。通过第二次用户体验,重复该过程,再次提取关于直肠模型形状,粘膜特征以及直肠随着手指运动的反应的需求。我们重新设计了模型以满足这些精细的要求,并开发了一个覆盖直肠模型的臀部模型。第三次用户体验的结果证实,模拟器主要再现了护士在实际数字去除过程中所感知到的肠道环境。本研究建议将快速原型设计与用户参与式设计相结合,可以将需求难以预先定义的主题系统化,例如基于隐性知识的护理程序。
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What To Do When The Requirements Are Unknown? - Development of a Simulator for Excretory Care
We developed a simulator to practice the digital disimpaction technique, a kind of excretory care that is commonly performed by home-care nurses in Japan. The key point of this study is that the requirements for creating a simulation model were not known in advance, so we adopted a rapid prototyping method, in which product development is carried out by repeatedly creating and testing simple prototypes and a user-participatory design method, where feedback is obtained directly from users. We proceeded with the development of the simulator and the definition of requirements simultaneously, repeating the process of creation, trial use, and feedback from interviews with skilled nurses. Digital disimpaction is a complex procedure involving interaction with a living body, in which a finger stimulates the rectum and facilitates the excretion of feces leveraging the rectum's natural biological response. Digital disimpaction is performed primarily by a nurse. Since digital disimpaction is an embarrassing and sometimes painful procedure for the patient, a smooth and comfortable technique is desirable. On the other hand, only a limited set of circumstances are provided to learn the digital disimpaction technique. The requirement for a "procedure requiring non-visible interaction," such as digital disimpaction, is hard to acquire through a simple interview because it is performed based on subjective sensation. Further, while the movement of the finger within the body is crucial, it is essentially impossible to learn through observation of a skilled nurse as it is not visible from the outside. For this reason, we created a simple rectal model as a first prototype. We improved the model by extracting requirements from observations and feedback on actual trial use by skilled nurses. From the first user experience of the simple 3D printed model, requirements were extracted regarding the texture of the rectum, the interaction between finger movement and rectal response, and the characteristics of the feces. A rectal model with a mucosal structure and a fecal model was created based on the obtained requirements. Through the second user experience, the process was repeated, where requirements were again extracted regarding the shape of the rectal model, the characteristics of the mucosa, and the rectal response with the finger movement. We redesigned the model to meet these refined requirements and developed a buttock model covering the rectal model.The results of the third user experience confirmed that the simulator mostly reproduced the intestinal setting as perceived by the nurses during the actual digital disimpaction procedure. This study suggests that the combination of rapid prototyping and user-participatory design can be used to systemize subjects for which requirements are hard to define in advance, such as care procedures based on tacit knowledge.
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