{"title":"基于离散散度定理的三维几何矩快速计算及高维推广","authors":"Luren Yang , Fritz Albregtsen , Torfinn Taxt","doi":"10.1006/gmip.1997.0418","DOIUrl":null,"url":null,"abstract":"<div><p>The three-dimensional Cartesian geometric moments (for short 3-D moments) are important features for 3-D object recognition and shape description. To calculate the moments of objects in a 3-D image by a straightforward method requires a large number of computing operations. Some authors have proposed fast algorithms to compute the 3-D moments. However, the problem of computation has not been well solved since all known methods require computations of order<em>N</em><sup>3</sup>, assuming that the object is represented by an<em>N</em>×<em>N</em>×<em>N</em>voxel image. In this paper, we present a discrete divergence theorem which can be used to compute the sum of a function over an<em>n</em>-dimensional discrete region by a summation over the discrete surface enclosing the region. As its corollaries, we give a discrete Gauss's theorem for 3-D discrete objects and a discrete Green's theorem for 2-D discrete objects. Using a fast surface tracking algorithm and the discrete Gauss's theorem, we design a new method to compute the geometric moments of 3-D binary objects as observed in 3-D discrete images. This method reduces the computational complexity significantly, requiring computation of<em>O</em>(<em>N</em><sup>2</sup>). This reduction is demonstrated experimentally on two 3-D objects. We also generalize the method to deal with high-dimensional images. Some 3-D moment invariants and shape features are also discussed.</p></div>","PeriodicalId":100591,"journal":{"name":"Graphical Models and Image Processing","volume":"59 2","pages":"Pages 97-108"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/gmip.1997.0418","citationCount":"51","resultStr":"{\"title\":\"Fast Computation of Three-Dimensional Geometric Moments Using a Discrete Divergence Theorem and a Generalization to Higher Dimensions\",\"authors\":\"Luren Yang , Fritz Albregtsen , Torfinn Taxt\",\"doi\":\"10.1006/gmip.1997.0418\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The three-dimensional Cartesian geometric moments (for short 3-D moments) are important features for 3-D object recognition and shape description. To calculate the moments of objects in a 3-D image by a straightforward method requires a large number of computing operations. Some authors have proposed fast algorithms to compute the 3-D moments. However, the problem of computation has not been well solved since all known methods require computations of order<em>N</em><sup>3</sup>, assuming that the object is represented by an<em>N</em>×<em>N</em>×<em>N</em>voxel image. In this paper, we present a discrete divergence theorem which can be used to compute the sum of a function over an<em>n</em>-dimensional discrete region by a summation over the discrete surface enclosing the region. As its corollaries, we give a discrete Gauss's theorem for 3-D discrete objects and a discrete Green's theorem for 2-D discrete objects. Using a fast surface tracking algorithm and the discrete Gauss's theorem, we design a new method to compute the geometric moments of 3-D binary objects as observed in 3-D discrete images. This method reduces the computational complexity significantly, requiring computation of<em>O</em>(<em>N</em><sup>2</sup>). This reduction is demonstrated experimentally on two 3-D objects. We also generalize the method to deal with high-dimensional images. Some 3-D moment invariants and shape features are also discussed.</p></div>\",\"PeriodicalId\":100591,\"journal\":{\"name\":\"Graphical Models and Image Processing\",\"volume\":\"59 2\",\"pages\":\"Pages 97-108\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1006/gmip.1997.0418\",\"citationCount\":\"51\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Graphical Models and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1077316997904184\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1077316997904184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast Computation of Three-Dimensional Geometric Moments Using a Discrete Divergence Theorem and a Generalization to Higher Dimensions
The three-dimensional Cartesian geometric moments (for short 3-D moments) are important features for 3-D object recognition and shape description. To calculate the moments of objects in a 3-D image by a straightforward method requires a large number of computing operations. Some authors have proposed fast algorithms to compute the 3-D moments. However, the problem of computation has not been well solved since all known methods require computations of orderN3, assuming that the object is represented by anN×N×Nvoxel image. In this paper, we present a discrete divergence theorem which can be used to compute the sum of a function over ann-dimensional discrete region by a summation over the discrete surface enclosing the region. As its corollaries, we give a discrete Gauss's theorem for 3-D discrete objects and a discrete Green's theorem for 2-D discrete objects. Using a fast surface tracking algorithm and the discrete Gauss's theorem, we design a new method to compute the geometric moments of 3-D binary objects as observed in 3-D discrete images. This method reduces the computational complexity significantly, requiring computation ofO(N2). This reduction is demonstrated experimentally on two 3-D objects. We also generalize the method to deal with high-dimensional images. Some 3-D moment invariants and shape features are also discussed.